Position, Rotate and Scale - rotorz/unity3d-tile-system GitHub Wiki

Home | Tile Systems

A tile system can be selected using the scene palette or hierarchy window or by clicking its handle in scene view. Selected tile system can then be transformed using the regular move, rotate and scale tools provided by Unity.

Once tile system is positioned as desired you can paint on it as desired. It is often easier to paint using orthographic scene views; though this is entirely a matter of preference.

The illustration below demonstrates a tile system with all three transforms applied in edit mode. The small red wireframe cube highlights the active tile when painting.


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Source: topics/Position,-Rotate-and-Scale.md

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