Painting - rotorz/unity3d-tile-system GitHub Wiki
2D and 3D tiles can be painted using a range of tools including a paint brush, line tool, rectangle tool, and more!
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Tools
'rotorz/unity3d-tile-system' provides a number of tools allowing you to paint tiles from within the Unity editor. Some tools have additional parameters which are shown in the tool palette. Tools can be accessed via the tool palette Window | Rotorz Tile System. -
Switching Between Tile Systems
When your scene contains a number of tile systems it is useful to be able to switch between them quickly when painting. -
Status Panel
The status panel reflects the state of the highlighted tile when a tool is selected. This is useful when developing oriented brushes. -
Tweaking Tiles
Non-procedural tiles can be manually tweaked, moved, rotated and scaled once they have been painted. -
Replace by Brush
You can quickly repaint tiles which were painted using one brush with another brush. Think of this as find and replace for tiles! -
Refreshing a Single Tile
An existing tile may appear stale when changes have been made to its associated prefab or the brush that was used to paint it. A tile can be updated by repainting it. -
Refreshing all Painted Tiles
Sometimes it is necessary to refresh previously painted tiles when their associated brush or linked prefab has been modified. Fortunately this can be resolved by refreshing the tiles.
Source: topics/Painting.md