Non Procedural Tiles - rotorz/unity3d-tile-system GitHub Wiki

Home | Tilesets | Procedural and Non Procedural Tiles

Non-procedural tiles are individual game objects that each render a pre-generated two triangle plane mesh. Non-procedural tiles can be individually moved, rotated and scaled using their transform components.

It is important to note that non-procedural tiles can be combined by material on a per chunk basis when building a tile system; see Optimization.


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Source: topics/Non-Procedural-Tiles.md

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