Non Procedural Tiles - rotorz/unity3d-tile-system GitHub Wiki
Home | Tilesets | Procedural and Non Procedural Tiles
Non-procedural tiles are individual game objects that each render a pre-generated two triangle plane mesh. Non-procedural tiles can be individually moved, rotated and scaled using their transform components.
It is important to note that non-procedural tiles can be combined by material on a per chunk basis when building a tile system; see Optimization.
Source: topics/Non-Procedural-Tiles.md