Designing Brushes - rotorz/unity3d-tile-system GitHub Wiki
Brushes are designed using the brush designer window which allows you to define several types of brushes using an intuitive user interface.
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Brush Categories
Brushes can be organized into categories so that they are easier to browse when painting. -
Common Brush Properties
Some properties are common between brush types which are located at top of brush designer interface. -
Extended Properties
Some extended properties are common between brush types (like group number and flags) whilst other specialized properties are specific to certain brush types. -
Offset, Rotate and Scale Prefabs
Sometimes you may find that your tiles are do not align in the way that you had expected. The way in which prefab instances are positioned can be influenced using the transform properties of tile prefabs themselves. -
Remapping Materials
The materials of painted tiles can be remapped making it possible to reuse existing brushes but with different materials. This can be a massive time saver when working with oriented brushes.
Source: topics/Designing-Brushes.md