Define or Find Orientation - rotorz/unity3d-tile-system GitHub Wiki
Home | Brushes | Oriented Brushes
New orientations can be defined by specifying the expected neighboring tiles by toggling them green or white. The same interface can also be used to quickly find existing orientations which is useful when working with brushes which have lots of them.
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Right-click brush using Brush palette and select Show in Designer... from menu.
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Click Define or Find Orientation... (F3) button.
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Select orientation by clicking the squares which surround the centralblack square to toggle between white and green. Quickly toggle multiple squares by dragging mouse pointer across them.
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Black Square - The tile that you are matching.
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Green Square - Neighboring tile which coalesces with tile.
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Cyan Square - Same as green but indicates rotational symmetry is selected.
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White Square - Empty or neighboring tile which does not coalesce with tile.
Tip - Use Invert button to quickly toggle all squares with one click. This can be a time saver when orientation is mostly green!
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Click OK to define new orientation.
Brush designer will automatically scroll to orientation if it already exists. It is not possible to define the same orientation multiple times.