Changing the Chunk Size - rotorz/unity3d-tile-system GitHub Wiki
Home | Tile Systems | Chunks
The chunk size of a tile system can be changed using the inspector window which is useful when optimizing your scenes.
Ensure that Inspector is shown by selecting Window | Inspector.
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Select root game object of the tile system that you would like to change.
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Input the number of rows and columns to use per chunk using Inspector.
Once changed a message should appear indicating that the tile system must be reconstructed using the newly specified chunk size:
Caution - Some tiles may be force refreshed whilst reconstructing tile system. You can abort at this stage by clicking Cancel.
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Click Rebuild.
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Chunk size too large for procedural mesh
Procedural meshes are generated on a per chunk basis but cannot be generated when the maximum number of vertices has been exceeded.