RaRa_UpgradeSystem Upgrade Cards Designer Guide - robblofield/Tomebound-Docs GitHub Wiki
๐ ๏ธ RaRa Upgrade Card Design Guide
This guide explains how to build, balance, and score upgrade cards using the Buff/Nerf Matrix system.
It ensures consistency and fairness across the upgrade ecosystem while supporting creative, theme-driven card design.
๐ด Card Composition Rules
- Each card can have up to 3 Buffs and up to 3 Nerfs
- Buffs and Nerfs do not have to be equal in number
- Cards with only nerfs are allowed, but should be ** very rare** with solid design justification
- Final card score is calculated as:
๐ข Total Buff Score โ ๐ด Total Nerf Score = ๐งฎ Final Score
๐งฎ Rarity Matrix
Final Score | Rarity Tier | Color |
---|---|---|
1โ8 | Common | โช Grey |
9โ15 | Rare | ๐จ Gold |
16+ | Epic | ๐ช Purple |
๐ Stat Scoring System
Each buff or nerf is assigned a point value based on:
- Delivery Type โ how the stat applies
- Magnitude โ how much the stat changes
๐ฆ Valid Delivery Types
Delivery Type | Description |
---|---|
flat ++/-- |
A direct increase or decrease to a stat (e.g. +5 Attack, -3 Health) |
multiplier |
A % boost or penalty to a stat (e.g. 1.5ร Crit Damage, 0.8ร Speed) |
level x (of x) |
Tiered stat levels (e.g. +2 Parry Assist, +1 Dodge Count) |
++/-- x/second |
A stat that applies over time (e.g. +4 Health/second, -3 Defense/second) |
๐ข Score Chart by Delivery Type
Delivery Type | Tier 1 (Score 3) | Tier 2 (Score 5) | Tier 3 (Score 7) |
---|---|---|---|
flat ++/-- |
1โ3 | 4โ7 | 8โ12 |
multiplier |
1.1โ1.3ร | 1.4โ1.7ร | 1.8โ2.2ร |
level x (of x) |
+1 level | +2 levels | +3 levels |
++/-- x/second |
1โ3 per sec | 4โ7 per sec | 8โ12 per sec |
๐ Nerfs use the same scoring tiers, but their value is subtracted from the total score.
๐ฅ Overcapped Stats
If a stat exceeds the top tier, treat it as multiple stacked boosts:
Example:
Crit Damage +4x
- First 2.2x = 7 points
- Remaining 1.8x = 7 points
โ Total = 14 points
๐งช Sample Card: Dirty Parry
"Do you feel lucky, punk?"
When used the
Perfect Parry
window becomessignificantly smaller
, but your damage onCritical Hits
becomes WILD!
โ Buffs
Stat | Delivery | Value | Score |
---|---|---|---|
Crit Damage | multiplier | x4 | 14 |
โ Nerfs
Stat | Delivery | Value | Score |
---|---|---|---|
Parry Assist | level x (of x) | -2 levels | 5 |
Final Score: 14 โ 5 = 9
๐จ Rarity: Rare (Gold)
Design tip: Think in tradeoffs, synergies, and archetypes โ not just numbers!