RaRa_UpgradeSystem Stat Enums - robblofield/Tomebound-Docs GitHub Wiki

RaRa Upgrade System - Stat Enums

Here are tables of all the Stat Enums used by the upgrade system. Use these for your hooks into game systems to connect Upgrade cards you make as Scriptable Objects, to actual gameplay mechanics.

Stat upgrades are delivered as flat ++/--, multiplier, level x (of x) or ++/-- x/second.

Stats are broken into subcategories to make the enums/dropdowns more manageable on the front end:

  • Health, Defense, Movement – generally designed for the Survivalist skillset
  • Luck, Charisma, Stealth – generally designed for the Intellect skillset
  • Attack, Mastery, Ferocity – generally designed for the Brutality skillset

Stat Enums by Skillset

Brutality

⚔️ Attack

Name Effect Stat Delivery
Base Attack Base damage dealt per hit flat ++/--
Effect Damage Increases strength/duration of applied status effects multiplier
Crit Chance Chance to land a critical hit level x (of x)
Crit Damage Increases the multiplier applied to critical hits multiplier
Area Size Size of area-of-effect attacks multiplier
Knockback Pushes enemies backward on hit flat ++/--

🧠 Mastery

Name Effect Stat Delivery
Blade Skill Increases damage with blades/swords multiplier
Staff Skill Increases damage with staves/magic weapons multiplier
Combo Bonus Successive hits without taking damage boost your output multiplier
Dodge Strike Grants bonus damage/effects on attacks made after a dodge multiplier
Wall Slam Extra damage or stun when slamming enemies into walls multiplier
Parry Assist Increases the timing window for a perfect parry (easier timing) level x (of x)

🔥 Ferocity

Name Effect Stat Delivery
Kill Chain Damage increases with chained kills; defense is reduced progressively multiplier
Bleeding Strike Applies a damage-over-time bleed; makes enemies more aggressive multiplier
Wounding Strike Slows and weakens enemies hit multiplier
Rage Mode Temporary berserk state triggered on kill or crit level x (of x)
Last Stand Increased crit chance and damage when under low HP multiplier
Berserker Buff Overall damage increases the lower your HP is multiplier

Survivalist

🩸 Health

Name Effect Stat Delivery
Health Current health value flat ++/--
Max Health Maximum health you can reach or be healed to flat ++/--
Health Regen Health recovered passively over time ++/-- x/second
Heal Power How effective healing items are multiplier
Life Steal Percentage of dealt damage returned as health multiplier
Blood Reward Grants flat HP on enemy kill flat ++/--
Critical Heal Grants flat HP on critical hit flat ++/--
Health Buffer Adds temporary HP after healing or on entering a new room flat ++/--
Death Defy Survive fatal damage with 1 HP. Triggers once per room per level level x (of x)

🛡️ Defense

Name Effect Stat Delivery
Defense Reduces incoming physical or general damage flat ++/--
Auto Block Chance to auto-block incoming attacks multiplier
Status Resist Chance to resist or reduce duration of status effects multiplier
Damage Return Returns a portion of damage taken back to the attacker multiplier
Block Assist Adds visual or timing aid for perfect block/parry windows level x (of x)

🏃 Movement

Name Effect Stat Delivery
Move Speed Movement speed multiplier
Dodge Range Distance covered during a dodge level x (of x)
Dodge Count Number or fluidity of consecutive dodges allowed level x (of x)
Desperate Sprint Speed boost when falling below a low HP threshold multiplier

| Health Buffer | Adds temporary HP after healing or on entering a new room | flat ++/-- | | Death Defy | Survive fatal damage with 1 HP. Triggers once per room per level | level x (of x) |



Intellect

🍀 Luck

Name Effect Stat Delivery
Loot Quality Chance for better-quality loot drops multiplier
Trap Avoidance Chance to negate traps or reduce their damage level x (of x)
Evasion Reduces enemy hit chance multiplier
Coin Magnet Enemies drop more coins on death multiplier
Cheap Shot Critical hits have a chance to also stun the enemy briefly level x (of x)
Treasure Sense Detects nearby hidden loot or treasure rooms level x (of x)
Stacked Deck All basic upgrades you own are improved by 1 tier. Stacks on pickup level x (of x)

🎭 Charisma

Name Effect Stat Delivery
Vendor Prices Reduces shop prices and improves sell value multiplier
Vendor Quality Increases likelihood of rare or useful items appearing in shops multiplier
Path Reroll Small chance to reroll the next district route or room level x (of x)
Path Influence Increases odds of favorable district events (merchants, treasuries) level x (of x)
Freebie Buying a card has a chance to also give you the one next to it level x (of x)

🕵️ Stealth

Name Effect Stat Delivery
Stealth Reduces chance of being detected while sneaking multiplier
Sneak Attack Bonus damage when attacking undetected multiplier
Silent Step Reduces footstep or movement sound; allows bypassing sound traps multiplier
Shadow Fade Brief invisibility after kill or dodge; bypass light-based detection level x (of x)
Trap Rewire Traps ignore the player but still activate against enemies level x (of x)
False Wall Highlights fake walls that hide alternate routes or shortcuts level x (of x)