RaRa_UpgradeSystem Stat Enums - robblofield/Tomebound-Docs GitHub Wiki
RaRa Upgrade System - Stat Enums
Here are tables of all the Stat Enums
used by the upgrade system. Use these for your hooks into game systems to connect Upgrade cards you make as Scriptable Objects, to actual gameplay mechanics.
Stat upgrades are delivered as flat ++/--
, multiplier
, level x (of x)
or ++/-- x/second
.
Stats are broken into subcategories to make the enums/dropdowns more manageable on the front end:
Health
, Defense
, Movement
– generally designed for the Survivalist skillset
Luck
, Charisma
, Stealth
– generally designed for the Intellect skillset
Attack
, Mastery
, Ferocity
– generally designed for the Brutality skillset
Stat Enums by Skillset
Brutality
⚔️ Attack
Name |
Effect |
Stat Delivery |
Base Attack |
Base damage dealt per hit |
flat ++/-- |
Effect Damage |
Increases strength/duration of applied status effects |
multiplier |
Crit Chance |
Chance to land a critical hit |
level x (of x) |
Crit Damage |
Increases the multiplier applied to critical hits |
multiplier |
Area Size |
Size of area-of-effect attacks |
multiplier |
Knockback |
Pushes enemies backward on hit |
flat ++/-- |
🧠 Mastery
Name |
Effect |
Stat Delivery |
Blade Skill |
Increases damage with blades/swords |
multiplier |
Staff Skill |
Increases damage with staves/magic weapons |
multiplier |
Combo Bonus |
Successive hits without taking damage boost your output |
multiplier |
Dodge Strike |
Grants bonus damage/effects on attacks made after a dodge |
multiplier |
Wall Slam |
Extra damage or stun when slamming enemies into walls |
multiplier |
Parry Assist |
Increases the timing window for a perfect parry (easier timing) |
level x (of x) |
🔥 Ferocity
Name |
Effect |
Stat Delivery |
Kill Chain |
Damage increases with chained kills; defense is reduced progressively |
multiplier |
Bleeding Strike |
Applies a damage-over-time bleed; makes enemies more aggressive |
multiplier |
Wounding Strike |
Slows and weakens enemies hit |
multiplier |
Rage Mode |
Temporary berserk state triggered on kill or crit |
level x (of x) |
Last Stand |
Increased crit chance and damage when under low HP |
multiplier |
Berserker Buff |
Overall damage increases the lower your HP is |
multiplier |
Survivalist
🩸 Health
Name |
Effect |
Stat Delivery |
Health |
Current health value |
flat ++/-- |
Max Health |
Maximum health you can reach or be healed to |
flat ++/-- |
Health Regen |
Health recovered passively over time |
++/-- x/second |
Heal Power |
How effective healing items are |
multiplier |
Life Steal |
Percentage of dealt damage returned as health |
multiplier |
Blood Reward |
Grants flat HP on enemy kill |
flat ++/-- |
Critical Heal |
Grants flat HP on critical hit |
flat ++/-- |
Health Buffer |
Adds temporary HP after healing or on entering a new room |
flat ++/-- |
Death Defy |
Survive fatal damage with 1 HP. Triggers once per room per level |
level x (of x) |
🛡️ Defense
Name |
Effect |
Stat Delivery |
Defense |
Reduces incoming physical or general damage |
flat ++/-- |
Auto Block |
Chance to auto-block incoming attacks |
multiplier |
Status Resist |
Chance to resist or reduce duration of status effects |
multiplier |
Damage Return |
Returns a portion of damage taken back to the attacker |
multiplier |
Block Assist |
Adds visual or timing aid for perfect block/parry windows |
level x (of x) |
🏃 Movement
Name |
Effect |
Stat Delivery |
Move Speed |
Movement speed |
multiplier |
Dodge Range |
Distance covered during a dodge |
level x (of x) |
Dodge Count |
Number or fluidity of consecutive dodges allowed |
level x (of x) |
Desperate Sprint |
Speed boost when falling below a low HP threshold |
multiplier |
| Health Buffer | Adds temporary HP after healing or on entering a new room | flat ++/-- |
| Death Defy | Survive fatal damage with 1 HP. Triggers once per room per level | level x (of x) |
Intellect
🍀 Luck
Name |
Effect |
Stat Delivery |
Loot Quality |
Chance for better-quality loot drops |
multiplier |
Trap Avoidance |
Chance to negate traps or reduce their damage |
level x (of x) |
Evasion |
Reduces enemy hit chance |
multiplier |
Coin Magnet |
Enemies drop more coins on death |
multiplier |
Cheap Shot |
Critical hits have a chance to also stun the enemy briefly |
level x (of x) |
Treasure Sense |
Detects nearby hidden loot or treasure rooms |
level x (of x) |
Stacked Deck |
All basic upgrades you own are improved by 1 tier. Stacks on pickup |
level x (of x) |
🎭 Charisma
Name |
Effect |
Stat Delivery |
Vendor Prices |
Reduces shop prices and improves sell value |
multiplier |
Vendor Quality |
Increases likelihood of rare or useful items appearing in shops |
multiplier |
Path Reroll |
Small chance to reroll the next district route or room |
level x (of x) |
Path Influence |
Increases odds of favorable district events (merchants, treasuries) |
level x (of x) |
Freebie |
Buying a card has a chance to also give you the one next to it |
level x (of x) |
🕵️ Stealth
Name |
Effect |
Stat Delivery |
Stealth |
Reduces chance of being detected while sneaking |
multiplier |
Sneak Attack |
Bonus damage when attacking undetected |
multiplier |
Silent Step |
Reduces footstep or movement sound; allows bypassing sound traps |
multiplier |
Shadow Fade |
Brief invisibility after kill or dodge; bypass light-based detection |
level x (of x) |
Trap Rewire |
Traps ignore the player but still activate against enemies |
level x (of x) |
False Wall |
Highlights fake walls that hide alternate routes or shortcuts |
level x (of x) |