## 1. Fast Memory Copy Implementation - retrotruestory/M1DEV GitHub Wiki

Optimized Assembly Routines for Magic-1

After reviewing the Magic-1 architecture documentation, I can provide some optimized assembly routines for performance-critical sections. These routines take advantage of Magic-1's unique instruction set and register architecture to maximize efficiency.

1. Fast Memory Copy Implementation

Here's an optimized implementation of a memory copy function using Magic-1's native features:

        .cseg
        .global _fast_memcpy

; Fast memory copy routine
; void fast_memcpy(void* dest, void* src, unsigned int count)
; Parameters:
;   dest - destination address (passed in 4(sp))
;   src - source address (passed in 6(sp))
;   count - number of bytes to copy (passed in 8(sp))
_fast_memcpy:
        enter   4           ; Setup stack frame
        ld.16   a,4(sp)     ; Load destination address
        ld.16   b,6(sp)     ; Load source address
        ld.16   c,8(sp)     ; Load count
        
        cmp.16  c,#0        ; Check if count is zero
        br.eq   .done       ; If so, we're done
        
        ; Check if count >= 8 for memcopy optimization
        cmp.16  c,#8
        br.ge   .use_memcopy
        
.byte_loop:                 ; Fallback for small copies
        ld.8    a,(b)       ; Load byte from source
        st.8    (--sp),a    ; Save it temporarily
        ld.16   a,6(sp)     ; Reload destination address
        ld.8    b,(sp++)    ; Get saved byte
        st.8    (a),b       ; Store byte to destination
        
        ld.16   a,6(sp)     ; Reload source address
        add.16  a,#1        ; Increment source
        st.16   6(sp),a     ; Store back
        
        ld.16   a,4(sp)     ; Reload destination address
        add.16  a,#1        ; Increment destination
        st.16   4(sp),a     ; Store back
        
        ld.16   c,8(sp)     ; Reload count
        sub.16  c,#1        ; Decrement count
        st.16   8(sp),c     ; Store back
        
        cmp.16  c,#0        ; Check if count is zero
        br.ne   .byte_loop  ; Continue if not zero
        br      .done       ; Otherwise, we're done
        
.use_memcopy:               ; Use hardware memcopy for larger blocks
        ; Setup registers for memcopy
        ld.16   a,4(sp)     ; Load destination to A
        ld.16   b,6(sp)     ; Load source to B
        ld.16   c,8(sp)     ; Load count to C (memcopy uses C as count)
        memcopy             ; Use hardware-assisted memcopy
        
.done:  
        leave               ; Restore frame pointer
        ret                 ; Return to caller

2. Optimized String Length Function

Here's an efficient implementation of strlen that uses Magic-1's architecture features:

        .cseg
        .global _fast_strlen

; Fast string length calculation
; unsigned int fast_strlen(const char* str)
; Parameter:
;   str - string pointer (4(sp))
; Returns length in A register
_fast_strlen:
        enter   4           ; Setup stack frame
        ld.16   b,4(sp)     ; Load string pointer to B
        ld.16   a,#0        ; Initialize length counter to 0
        
.loop:  
        ld.8    c,(b)       ; Load current character
        cmp.8   c,#0        ; Check if null terminator
        br.eq   .done       ; If null, we're done
        
        add.16  a,#1        ; Increment length counter
        add.16  b,#1        ; Move to next character
        br      .loop       ; Continue loop
        
.done:  
        leave               ; Restore frame pointer
        ret                 ; Return to caller (result already in A)

3. Fast 16-bit Integer Square Root

This routine implements an efficient integer square root calculation for 16-bit values:

        .cseg
        .global _fast_sqrt16

; Fast 16-bit integer square root
; unsigned int fast_sqrt16(unsigned int val)
; Parameter:
;   val - unsigned 16-bit value (4(sp))
; Returns square root in A register
_fast_sqrt16:
        enter   4           ; Setup stack frame
        ld.16   b,4(sp)     ; Load value
        ld.16   c,#0        ; Clear C register
        
        ; Check if input is 0 or 1
        cmp.16  b,#1
        br.le   .return_b   ; If 0 or 1, return input
        
        ; Use Newton's method: x = (x + n/x)/2
        ld.16   a,#1        ; Initial guess x = 1
        
.loop:
        copy    c,a         ; Save old guess in C
        
        ; Calculate n/x (using divide routine)
        copy    a,b         ; Load n (value) into A
        call    _divu16     ; A / B -> A (result)
        
        ; Add previous guess (C) to quotient (A)
        add.16  a,c         ; A = A + C
        
        ; Divide by 2 (shift right)
        shr.16  a           ; A = A / 2
        
        ; Check if we've converged (new guess == old guess)
        cmp.16  a,c
        br.eq   .done       ; If equal, we're done
        
        copy    b,c         ; Set up for next iteration
        br      .loop       ; Continue loop
        
.return_b:
        copy    a,b         ; For 0 or 1, return the input
        
.done:
        leave               ; Restore frame pointer
        ret                 ; Return to caller

4. Fast In-Place Array Reversal

This routine efficiently reverses an array of 16-bit values in place:

        .cseg
        .global _reverse_array16

; Fast in-place array reversal for 16-bit values
; void reverse_array16(uint16_t* arr, unsigned int count)
; Parameters:
;   arr - array pointer (4(sp))
;   count - number of elements (6(sp))
_reverse_array16:
        enter   4           ; Setup stack frame
        ld.16   b,4(sp)     ; Load array pointer
        ld.16   c,6(sp)     ; Load count
        
        cmp.16  c,#1        ; Check if count <= 1
        br.le   .done       ; Nothing to reverse
        
        ; Calculate end pointer: end = arr + count - 1
        ld.16   a,c         ; Load count
        sub.16  a,#1        ; Subtract 1
        shl.16  a           ; Multiply by 2 (16-bit elements)
        add.16  a,b         ; A now points to last element
        
        ; B points to first element, A points to last element
        ; while (B < A) { swap(*B, *A); B++; A--; }
.loop:
        cmp.16  b,a         ; Compare pointers
        br.ge   .done       ; Done if B >= A
        
        ; Swap elements - first load both values
        ld.16   c,(b)       ; C = *B (first element)
        st.16   (--sp),c    ; Save C temporarily
        ld.16   c,(a)       ; C = *A (last element)
        
        ; Now store them back in opposite positions
        st.16   (b),c       ; *B = C (former last element)
        ld.16   c,(sp++)    ; Restore original first element
        st.16   (a),c       ; *A = C (former first element)
        
        ; Advance pointers
        add.16  b,#2        ; B++ (16-bit elements)
        sub.16  a,#2        ; A-- (16-bit elements)
        br      .loop       ; Continue loop
        
.done:
        leave               ; Restore frame pointer
        ret                 ; Return to caller

5. Optimized Block Clear Function

Here's an efficient implementation for clearing a block of memory:

        .cseg
        .global _fast_memset

; Fast memory set with optimized word operations
; void fast_memset(void* dest, unsigned char value, unsigned int count)
; Parameters:
;   dest - destination address (4(sp))
;   value - byte value to set (6(sp))
;   count - number of bytes (8(sp))
_fast_memset:
        enter   4           ; Setup stack frame
        ld.16   b,4(sp)     ; Load destination address
        ld.8    a,6(sp)     ; Load byte value
        ld.16   c,8(sp)     ; Load count
        
        cmp.16  c,#0        ; Check if count is zero
        br.eq   .done       ; If so, we're done
        
        ; Duplicate the byte value in both halves of A for word operations
        ld.16   a,a         ; Sign extends, but that's not what we want
        and.16  a,#0x00ff   ; Mask to keep only the lower byte
        shl.16  a,#8        ; Shift to upper byte
        ld.8    c,6(sp)     ; Reload byte value
        or.16   a,c         ; Combine - now A has byte value in both bytes
        
        ; Check alignment for possible word operations
        copy    c,b         ; Copy destination address
        and.16  c,#1        ; Check if odd alignment
        br.eq   .aligned_path ; Jump if even alignment
        
        ; Handle initial unaligned byte if needed
        ld.8    c,a         ; Get byte value
        st.8    (b),c       ; Store first byte
        add.16  b,#1        ; Advance destination
        ld.16   c,8(sp)     ; Reload count
        sub.16  c,#1        ; Decrement count
        st.16   8(sp),c     ; Save updated count
        
        cmp.16  c,#0        ; Check if we're done
        br.eq   .done       ; If count is now 0, we're done
        
.aligned_path:
        ; Now B is aligned and we can use word operations
        ld.16   c,8(sp)     ; Reload count
        shr.16  c           ; Divide by 2 to get word count
        
        cmp.16  c,#0        ; Check if any full words
        br.eq   .remain     ; Skip if no full words
        
.word_loop:
        st.16   (b),a       ; Store word (two bytes)
        add.16  b,#2        ; Advance destination by 2
        sub.16  c,#1        ; Decrement word count
        cmp.16  c,#0        ; Check if more words
        br.ne   .word_loop  ; Continue if more words
        
.remain:
        ; Handle remaining odd byte if needed
        ld.16   c,8(sp)     ; Reload original count
        and.16  c,#1        ; Check for odd byte
        br.eq   .done       ; Skip if even count
        
        ; Handle final byte
        ld.8    c,a         ; Get byte value
        st.8    (b),c       ; Store final byte
        
.done:
        leave               ; Restore frame pointer
        ret                 ; Return to caller

Usage Examples

Here's how you would call these optimized functions from C:

// Include the function declarations
extern void fast_memcpy(void* dest, void* src, unsigned int count);
extern unsigned int fast_strlen(const char* str);
extern unsigned int fast_sqrt16(unsigned int val);
extern void reverse_array16(uint16_t* arr, unsigned int count);
extern void fast_memset(void* dest, unsigned char value, unsigned int count);

// Example usage
void example_function(void) {
    char buffer1[128], buffer2[128];
    uint16_t numbers[10] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
    
    // Fast memory copy
    fast_memcpy(buffer1, "Hello Magic-1!", 14);
    
    // Get string length
    unsigned int len = fast_strlen(buffer1);
    
    // Calculate square root
    unsigned int sqrt_result = fast_sqrt16(256); // Should be 16
    
    // Reverse an array
    reverse_array16(numbers, 10);
    
    // Clear a memory block
    fast_memset(buffer2, 0, 128);
}

Key Optimization Techniques

These routines demonstrate several important optimization techniques for Magic-1:

  1. Use of hardware acceleration: The memcopy instruction provides significant performance gains for block transfers.

  2. Register usage optimization: Careful management of A, B, and C registers to minimize memory access.

  3. Word operations: Processing 16-bit words instead of bytes where possible for better throughput.

  4. Handling alignment: Special handling for unaligned cases to ensure correctness while still optimizing aligned operations.

  5. Minimal stack usage: Limited use of the stack to reduce memory overhead and improve speed.

  6. Loop unrolling: For very tight loops, consider unrolling further to reduce branch overhead.

These optimized routines should provide excellent performance for your Magic-1 system. You can integrate them into your codebase by assembling them separately and linking with your C programs.