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FrameLedger records how your games run on this PC — frame rate and frame times, the settings a game really renders with, ray tracing, temperatures, and the game's own memory — and keeps every session so you can compare them later. Everything stays on your PC: no account, no telemetry. It is free software under the GNU GPL v3, for 64-bit Windows 10 (22H2) and Windows 11, and it is in beta.
Download it from the Releases page.
Use FrameLedger
The user guide is the one FrameLedger shows under Help ▸ User guide.
- Install and first start
- Record a game
- Read your results
- Anti-cheat and safety — read it before you switch hooking on for any game
- Your data
- Questions and answers
To look something up: The screens, Every setting, When something goes wrong, Words FrameLedger uses, The terms, in plain words, and Limitations — what FrameLedger cannot do.
Build or change FrameLedger
Start at Developers. The developer pages are short; each says what a part is and links to its full
document in docs/.
- Architecture — the processes, and how a frame travels from the game to the screen.
- Repository map — what is where.
- Build and test — the toolchain and the one gate.
- Contributor rules — the rules every change keeps, safety first.
- Capture pipeline, Metrics, Data and IPC, App UI development, Releasing, Developer glossary.
More
- A bug or a question: the project's issues. A game whose anti-cheat FrameLedger missed: the Safety gap form there.
- A vulnerability:
SECURITY.md. - The licence:
LICENSE(GPL v3) andNOTICE; the name:legal/TRADEMARKS.md.