T_MSCLoader_LoadAssets - piotrulos/MSCModLoader GitHub Wiki

LoadAssets Class

Class for Loading custom assets from Assets folder

Definition

Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.3.1.346

C#

public static class LoadAssets

View Source

Inheritance Object → LoadAssets

Methods

LoadBundle(Byte[]) Loads assetbundle from Resources
LoadBundle(String) Loads assetbundle from Embedded Resources
LoadBundle(Mod, String) Loads assetbundle from Assets folder
LoadOBJ Load (*.obj) file from mod assets folder and return as GameObject
Obsolete.
LoadOBJMesh Load (*.obj) file from mod assets folder and return as Mesh
Obsolete.
LoadTexture Load texture (*.dds, *.jpg, *.png, *.tga) from mod assets folder
MakeGameObjectPickable Make GameObject Pickable, make sure your GameObject has Rigidbody and colliders attached.

See Also

Reference

MSCLoader Namespace

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