T_MSCLoader_LoadAssets - piotrulos/MSCModLoader GitHub Wiki
Class for Loading custom assets from Assets folder
Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.3.1.346
C#
public static class LoadAssets
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Inheritance | Object → LoadAssets |
LoadBundle(Byte[]) | Loads assetbundle from Resources |
LoadBundle(String) | Loads assetbundle from Embedded Resources |
LoadBundle(Mod, String) | Loads assetbundle from Assets folder |
LoadOBJ | Load (*.obj) file from mod assets folder and return as GameObject Obsolete. |
LoadOBJMesh | Load (*.obj) file from mod assets folder and return as Mesh Obsolete. |
LoadTexture | Load texture (*.dds, *.jpg, *.png, *.tga) from mod assets folder |
MakeGameObjectPickable | Make GameObject Pickable, make sure your GameObject has Rigidbody and colliders attached. |