M_MSCLoader_LoadAssets_LoadOBJ - piotrulos/MSCModLoader GitHub Wiki

LoadOBJ Method

Note: This API is now obsolete.

Load (*.obj) file from mod assets folder and return as GameObject

Definition

Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.3.1.346

C#

[ObsoleteAttribute("LoadOBJ is deprecated, please use AssetBundles instead.", 
	true)]
public static GameObject LoadOBJ(
	<a href="T_MSCLoader_Mod">Mod</a> mod,
	string fileName,
	bool collider = true,
	bool rigidbody = false
)

View Source

Parameters

  Mod
Mod instance.
  String
File name to load from assets folder (for example "beer.obj")
  Boolean  (Optional)
Apply mesh collider to object
  Boolean  (Optional)
Apply rigidbody to object to affect gravity (don't do it without collider)

Return Value

GameObject
Returns unity GameObject

See Also

Reference

LoadAssets Class
MSCLoader Namespace

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