M_MSCLoader_LoadAssets_LoadOBJ - piotrulos/MSCModLoader GitHub Wiki
Note: This API is now obsolete.
Load (*.obj) file from mod assets folder and return as GameObject
Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.3.1.346
C#
[ObsoleteAttribute("LoadOBJ is deprecated, please use AssetBundles instead.",
true)]
public static GameObject LoadOBJ(
<a href="T_MSCLoader_Mod">Mod</a> mod,
string fileName,
bool collider = true,
bool rigidbody = false
)
View Source
- Mod
- Mod instance.
- String
- File name to load from assets folder (for example "beer.obj")
- Boolean (Optional)
- Apply mesh collider to object
- Boolean (Optional)
- Apply rigidbody to object to affect gravity (don't do it without collider)
GameObject
Returns unity GameObject