| GetHit |
Returns true if provided collider is hit as first element on all layers |
| GetHitAll |
Returns true if provided collider is hit (checks against all colliders that raycast hits) |
| GetHitInteraction |
Returns true if collider is hit only on "Tools", "HingedObjects", "Dashboard" layers |
| GetHitName |
Returns name of the first raycast hit |
| GetHitNames |
Returns names of all raycast hits |
| GetRaycastHit |
Returns RaycastHit so you can parse it yourself |
| GetRaycastHitInteraction |
Returns RaycastHit from interaction layers so you can parse it yourself |
| GetRaycastHits |
Returns RaycastHit[] so you can parse it yourself |
UnifiedRaycast Class
MSCLoader Namespace