| AddAction |
Adds a FsmStateAction to the FsmState |
| AddActions |
Adds multiple FsmStateActions to the FsmState |
| AddEvent(Fsm, String) |
Add event to PlayMakerFSM |
| AddEvent(PlayMakerFSM, String) |
Add event to PlayMakerFSM |
| AddGlobalTransition(PlayMakerFSM, FsmEvent, String) |
Adds a GlobalTransition to the PlayMakerFSM |
| AddGlobalTransition(PlayMakerFSM, String, String) |
Adds a GlobalTransition to the PlayMakerFSM |
| AddState |
Adds an empty FsmState to the PlayMakerFSM |
| AddTransition |
Adds a FsmTransition to the FsmState |
| AddVariable(PlayMakerFSM, FsmBool) |
Add FsmBool variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmColor) |
Add FsmColor variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmFloat) |
Add FsmFloat variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmGameObject) |
Add FsmGameObject variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmInt) |
Add FsmInt variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmMaterial) |
Add FsmMaterial variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmObject) |
Add FsmObject variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmQuaternion) |
Add FsmQuaternion variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmRect) |
Add FsmRect variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmString) |
Add FsmString variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmTexture) |
Add FsmTexture variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmVector2) |
Add FsmVector2 variable to PlayMakerFSM |
| AddVariable(PlayMakerFSM, FsmVector3) |
Add FsmVector3 variable to PlayMakerFSM |
| FsmInject(PlayMakerFSM, String, Action, Boolean, Int32, Boolean) |
Insert custom Action to the Playmaker |
| FsmInject(GameObject, String, String, Action, Boolean, Int32, Boolean) |
Insert custom Action to the Playmaker |
| FsmInject(Transform, String, String, Action, Boolean, Int32, Boolean) |
Insert custom Action to the Playmaker |
| FsmInject(T)(PlayMakerFSM, String, T, Int32, Boolean) |
Insert custom Action to the Playmaker |
| GetAction(T) |
Gets a FsmStateAction from the FsmState |
| GetEvent |
Get FsmEvent by name |
| GetGlobalTransition |
Gets a GlobalTransition of the PlayMakerFSM |
| GetPlayMaker(GameObject, String) |
Get PlayMaker from this object by Name |
| GetPlayMaker(Transform, String) |
Get PlayMaker from this object by Name |
| GetPlayMakerState |
Get PlayMaker state from this object by Name |
| GetState(PlayMakerFSM, Int32) |
Gets a FsmState from the PlayMakerFSM |
| GetState(PlayMakerFSM, String) |
Gets a FsmState from the PlayMakerFSM |
| GetTransition |
Gets a FsmTransition from the FsmState |
| GetVariable(T) |
Get a variable of specified type and name. |
| InitializeFSM |
Initialize a PlayMakerFSM |
| InsertAction |
Inserts a FsmStateAction in the FsmState |
| RemoveAction |
Removes a FsmStateAction from the FsmState |
| ReplaceAction |
Replaces a FsmStateAction in the FsmState |