Methods_T_MSCLoader_LoadAssets - piotrulos/MSCModLoader GitHub Wiki
LoadBundle(Byte[]) | Loads assetbundle from Resources |
LoadBundle(String) | Loads assetbundle from Embedded Resources |
LoadBundle(Mod, String) | Loads assetbundle from Assets folder |
LoadOBJ | Load (*.obj) file from mod assets folder and return as GameObject Obsolete. |
LoadOBJMesh | Load (*.obj) file from mod assets folder and return as Mesh Obsolete. |
LoadTexture | Load texture (*.dds, *.jpg, *.png, *.tga) from mod assets folder |
MakeGameObjectPickable | Make GameObject Pickable, make sure your GameObject has Rigidbody and colliders attached. |