Resources - ntemplon/legends-of-omterra GitHub Wiki
Resources
There are four resources that each character has in Legends of Omterra: Health, Stamina, Mana, and Aether.
Health
Health represents how tough a character is. When a character takes damage, they lose health. When a character's health reaches 0 or lower, they collapse. If the entire party collapses, the mission is failed and the party returns home.
Each class receives a set amount of hit points per level, as well as additional hit points for a high Constitution score. See each class's description for details.
Stamina
Stamina represents how much a character can physically exert him or herself. It is used as a resource by combat maneuvers and some feats. It regenerates rapidly both in and out of combat, and is therefore usually managed on a turn-by-turn basis. The tables below show how much base and bonus Stamina a character receives.
Base Stamina
Level | Minimal | Moderate | High | Extensive |
---|---|---|---|---|
1 | 0 | 1 | 1 | 2 |
2 | 0 | 1 | 2 | 4 |
3 | 0 | 2 | 4 | 5 |
4 | 0 | 3 | 6 | 9 |
5 | 0 | 3 | 8 | 12 |
6 | 1 | 4 | 11 | 17 |
7 | 1 | 7 | 15 | 21 |
8 | 1 | 8 | 19 | 28 |
9 | 1 | 10 | 24 | 33 |
10 | 2 | 12 | 30 | 42 |
11 | 2 | 14 | 35 | 48 |
12 | 4 | 16 | 41 | 56 |
13 | 4 | 19 | 46 | 62 |
14 | 4 | 22 | 51 | 69 |
15 | 7 | 25 | 56 | 74 |
16 | 8 | 30 | 61 | 80 |
17 | 9 | 34 | 65 | 85 |
18 | 9 | 40 | 70 | 91 |
19 | 14 | 46 | 74 | 96 |
20 | 16 | 48 | 78 | 100 |
The classes receive Stamina as follows:
- Minimal: Magus, Mindweaver, Priest, Shaman, Sorcerer
- Moderate: Archer, Ninja, Prowler, Warlock
- High: Champion, Templar
- Extensive: Berserker
Bonus Stamina and Stamina Regeneration
Characters receive bonus maximum stamina and regenerate a percentage of their maximum stamina based on their Constitution score. Regeneration occurs at the start of each turn while in combat, and every 5 seconds out of combat.
Constitution | Bonus Stamina | % Stamina Regen |
---|---|---|
0- | 0 | 2 |
5 | 1 | 5 |
10 | 2 | 8 |
15 | 3 | 11 |
20 | 6 | 14 |
25 | 9 | 17 |
30 | 14 | 21 |
35 | 20 | 24 |
40 | 27 | 27 |
45 | 36 | 30 |
50 | 41 | 34 |
55 | 46 | 37 |
60 | 54 | 40 |
65 | 63 | 43 |
70 | 67 | 46 |
75+ | 74 | 50 |
Mana
Mana represents how much magical energy a character can channel, and is the primary resource for magical spells. It regenerates slowly both in and out of combat, and therefore is usually managed on an encounter-by-encounter basis. The tables below show how much Mana a character will receive.
Base Mana
Level | Minimal | Moderate | High | Extensive |
---|---|---|---|---|
1 | 0 | 1 | 1 | 2 |
2 | 0 | 1 | 2 | 4 |
3 | 0 | 2 | 4 | 5 |
4 | 0 | 3 | 6 | 9 |
5 | 0 | 3 | 8 | 12 |
6 | 1 | 4 | 11 | 17 |
7 | 1 | 7 | 15 | 21 |
8 | 1 | 8 | 19 | 28 |
9 | 1 | 10 | 24 | 33 |
10 | 2 | 12 | 30 | 42 |
11 | 2 | 14 | 35 | 48 |
12 | 4 | 16 | 41 | 56 |
13 | 4 | 19 | 46 | 62 |
14 | 4 | 22 | 51 | 69 |
15 | 7 | 25 | 56 | 74 |
16 | 8 | 30 | 61 | 80 |
17 | 9 | 34 | 65 | 85 |
18 | 9 | 40 | 70 | 91 |
19 | 14 | 46 | 74 | 96 |
20 | 16 | 48 | 78 | 100 |
The classes receive Mana as follows:
- Minimal: Archer, Berserker, Champion, Ninja, Prowler, Warlock
- Moderate: Mindweaver, Shaman, Templar
- High: Magus, Priest
- Extensive: Sorcerer
Bonus Mana and Mana Regeneration
Characters receive bonus maximum Mana and regenerate a percentage of their maximum Mana based on the score of their class's governing attribute. Regeneration occurs at the start of each turn while in combat, and every 5 seconds out of combat. While out of combat, regeneration occurs at twice the rate presented here.
Governing Attribute* | Bonus Mana | % Mana Regen |
---|---|---|
0- | 0 | 0 |
5 | 1 | 1.6 |
10 | 2 | 2.2 |
15 | 3 | 2.8 |
20 | 6 | 3.4 |
25 | 9 | 4 |
30 | 14 | 4.6 |
35 | 20 | 5.2 |
40 | 27 | 5.8 |
45 | 36 | 6.4 |
50 | 41 | 7 |
55 | 46 | 7.6 |
60 | 54 | 8.2 |
65 | 63 | 8.8 |
70 | 67 | 9.4 |
75+ | 74 | 10 |
*The governing attributes for Mana are:
- Intelligence: Archer, Berserker, Champion, Magus, Ninja, Prowler, Warlock
- Wisdom: Priest, Shaman, Templar
- Charisma: Mindweaver, Sorcerer
Aether
Aether represents how much metamagic energy a character access from the Aether, and is the primary resource for magical spells. It does not regenerate except when resting at a tavern or rest shrine, and therefore is usually managed on an mission-by-mission basis. The tables below show how much Aether a character will receive.
Base Aether
Level | Minimal | Moderate | High | Extensive |
---|---|---|---|---|
1 | 0 | 1 | 2 | 3 |
2 | 0 | 2 | 4 | 5 |
3 | 0 | 4 | 7 | 8 |
4 | 0 | 5 | 11 | 14 |
5 | 0 | 6 | 16 | 19 |
6 | 1 | 9 | 24 | 29 |
7 | 1 | 14 | 33 | 37 |
8 | 1 | 17 | 44 | 51 |
9 | 1 | 22 | 56 | 63 |
10 | 4 | 29 | 72 | 81 |
11 | 4 | 34 | 88 | 97 |
12 | 9 | 41 | 104 | 115 |
13 | 9 | 50 | 120 | 131 |
14 | 10 | 57 | 136 | 149 |
15 | 17 | 67 | 152 | 165 |
16 | 20 | 81 | 168 | 183 |
17 | 25 | 95 | 184 | 199 |
18 | 26 | 113 | 200 | 217 |
19 | 41 | 133 | 216 | 233 |
20 | 48 | 144 | 232 | 249 |
The classes receive Aether as follows:
- Minimal: Archer, Champion, Magus, Priest, Sorcerer, Templar
- Moderate: Berserker, Ninja, Prowler
- High: Shaman, Warlock
- Extensive: Mindweaver
Bonus Aether
Characters receive bonus maximum Aether based on the score of their class's governing attribute. Aether does not regenerate outside of taverns and rest shrines.
Governing Attribute* | Bonus Aether |
---|---|
0- | 0 |
5 | 1 |
10 | 4 |
15 | 9 |
20 | 16 |
25 | 26 |
30 | 40 |
35 | 58 |
40 | 80 |
45 | 107 |
50 | 121 |
55 | 136 |
60 | 161 |
65 | 188 |
70 | 200 |
75+ | 220 |
*The governing attributes for Aether are: