Design Pattern - nonkit/Anime GitHub Wiki

Design Pattern

Version 0.0.2 Takahashi Nonki

This document summarizes design principles for Anime.

  1. It should be a simple UI.
  2. Leverage the UIs already in the world. For example, Microsoft Office, Small Basic, LitDev Extension, figure editor.
  3. Anime is a function of time. Let's say have a UI where users can feel this.
  4. We also use real analogies. With sprites as instruments, animated scenarios would be like orchestral scores.
  5. Leverage LitDev Extension.
  6. Since the created data is the copyrighted work of the user, we will endeavor to protect its rights in the future.
  7. Input and output files are limited to SVG. Since the scope of Small Basic is smaller than SVG, we define a Small SVG Specification.
  8. The following materials are used for coding.

See Also

Additional Resources

  • Eto, Kouichirou: Pattern, Wiki, XP - The Timeless Way of Creation, 2009

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