PlayerList v7 - nodeGame/nodegame GitHub Wiki
- status: complete
- version: 7.x
- follows from: Matching: Roles and Partners
The player list is a special object containing the list of all the
clients currently connected to a game room. It is accessible as a property of the node.game
object.
node.game.playerList;
node.game.pl; // Shorthand alias for playerList.
For security reason, by default only the logic client type receive player list updates, while player client types have an empty player list.
To change this behavior edit the notify
property inside the channel configuration file.
The player list is dynamic in size: when a player disconnects it gets removed from the player list and it gets added again upon reconnection.
node.game.pl.size(); // 5 players.
// One player disconnects.
node.game.pl.size(); // 4 players.
// Player reconnects.
node.game.pl.size(); // 5 players again.
When a new player connects (or reconnects) the following listeners are fired:
// New connection.
node.on.pconnect(function(player) {
console.log('A new player connected to the game: ' + p.id);
});
// Reconnection.
node.on.preconnect(function(player) {
console.log('A previously disconnected player reconnected to the game: ' + p.id);
});
The player list of the logic is pre-filled with the all players dispatched by the waiting room. This means that for this initial group of players, the listener pconnect is not fired.
You can get an array of all ids using querying the id
index.
var ids = node.game.pl.id.getAllKeys();
// [ 'id1', 'id2', 'id3' ]
It is also possible to cycle through all connected players in a game, for example to send a message to every player.
node.game.pl.each(function(player) {
node.say('hello!', player.id);
});
In a two-player game, it can be handy to access the first and last player directly:
var player1 = node.game.pl.first();
var player2 = node.game.pl.last();
// Get the ids of the players.
var id1 = player1.id;
var id2 = player2.id;
The player list contains objects of type Player
, which can be
accessed if the id is of the player is known.
var player;
if (node.game.pl.exist('some-player-id') {
player = node.game.pl.get('some-player-id');
console.log(player);
// Player {
// id: "some-player-id",
// sid: "ZmjmT_A6VQhTpY2CAAAA",
// clientType: null,
// stage: { stage: 1, step: 2, round: 1 },
// stageLevel: 50,
// stateLevel: 1,
// admin: false,
// clientType: 'player',
// count: 3,
// lang: {
// name: "English",
// shortName: "en",
// nativeName: "English",
// path: "en/"
// },
// disconnected: false,
// // Properties reserved for future use.
// group: null,
// ip: null,
// name: null,
// role: null,
// __proto__: Player
// };
}
The player list object is an instance of the NDDB database, so all the NDDB methods are available to the player list as well.