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nodeGame v7 User Manual
Migration to 7.x:
Basics:
- Installation / Getting Started
- Create a New Game
- Game Basics
- Settings and Treatments
- Run and Test the Examples
- Game Sequence
- Client Types
- Default Step Properties
- Step Callback Functions
- Data Exchange Examples
- Matching: Roles and Partners
- Player List
- Player IDs
- Current, Previous, Next Step
- Memory Database: Intro
- Memory Database: Select Queries
- Memory Database: Saving Data
- Game Setup
- Event Listeners
- Waiting Room
Advanced:
- Game Advanced
- Channel Configuration
- Requirements Checkings
- Authorization Rules
- Levels
- Automated Players
- Disconnections and Reconnections: Intro
- Disconnections and Reconnections: Size Handlers
- Disconnections and Reconnections: PushManager
- Disconnections and Reconnections: Reconnect Callback
- Views
- Logging
- Go Live
Widgets:
- Widgets List
- Widgets Operations
- Widgets Options
- Widgets Methods
- Widget-Steps
- Creating a New Widget
- Widgets' Language
API Reference:
Technical Topics:
- Launcher Options
- Info Query
- Synchronization
- Group Matching
- Integrating jQuery and Other External Libraries
- List of nodeGame Events
- Game Messages
- Connection Options
- Export Utils
- Client Configuration
- Server Configuration
- Update nodeGame
FAQ
nodeGame on the Cloud
- Digital Ocean: nodeGame App
- Digital Ocean: Install nodeGame from Scratch
- Digital Ocean: Add SSH Key
- Digital Ocean: Add a Domain Name
- Digital Ocean FAQ
- Heroku
- Using Nginx as Reverse Proxy
- Setting up SSL (https://)