Examples - nextbreakpoint/nextfractal GitHub Wiki
Here are some examples of scripts for generating variant of the Mandelbrot set using various techniques for colouring the image.
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 4
loop [0, 200] (mod2(x) > 4) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,1,1,1)] {
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1.0] {
// Set color components to alpha=1, red=0, green=0, blue=0
1,0,0,0
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 4
loop [0, 200] (mod2(x) > 4) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
// Create 20 interpolated colors from FFFF0000 to FFFFFFFF
[#FFFF0000 > #FFFFFFFF, 20];
// Create 180 interpolated colors from FFFFFFFF to FF000000
[#FFFFFFFF > #FF000000, 180];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1.0] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize local variables a and c
init {
a = atan2(re(x),im(x));
c = 0;
if (a > 0) {
c = 1;
}
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1.0] {
// Set color components to alpha=1, red=c, green=c, blue=c
c
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
// Create 100 interpolated colors from FFFFFFFF to FF000000
[#FFFFFFFF > #FF000000, 100];
// Create 100 interpolated colors from FF000000 to FFFFFFFF
[#FF000000 > #FFFFFFFF, 100];
}
// Initialize variables p and m
init {
// Create variable p limited to interval [-1,+1]
p = sin(mod(x) * 0.22 / pi);
// Create variable m limited to interval [0,200]
m = 200 * ((1 + p) / 2);
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1.0] {
// Set color to element m - 1 (gradient has 200 colors starting from index 0)
gradient[m - 1]
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variable c
init {
c = mod2(x) / 1000;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Compute color components and set alpha component = 1
(1 + sin(c * 3 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variable c
init {
c = ;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Compute color components and set alpha component = 1
(1 + sin(c * 5 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variables c1 and c2
init {
c1 = mod2(x) / 1000;
c2 = ;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1.0] {
// Compute color components and set alpha component = 1
(1 + cos(c1 * 3 / pi)) / 2
}
// Apply rule when n > 0 and set opacity to 0.5
rule (n > 0) [0.5] {
// Compute color components and set alpha component = 1
(1 + sin(c2 * 5 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variables c1 and c2
init {
c1 = mod2(x) / 1000;
c2 = ;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + cos(c1 * 3 / pi)) / 2,
// Compute green component
(1 + sin(c1 * 5 / pi)) / 2,
// Compute blue component
(1 + sin((c2 / c1) * 2 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variables c1 and c2
init {
c1 = mod2(x) / 1000;
c2 = ;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Compute alpha component
(1 + sin(c1 / c2 * 10 / pi)) / 2,
// Compute red component
(1 + sin(c2 * 1 / pi)) / 2,
// Compute green component
(1 + sin(c2 * 1 / pi)) / 2,
// Compute blue component
(1 + sin(c2 * 1 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variables c1 and c2
init {
c1 = mod2(x) * 500;
c2 = ;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c2 * 20 / pi)) / 2,
// Compute green component
(1 + sin(c2 * 20 / pi)) / 2,
// Compute blue component
(1 + sin(c2 * 20 / pi)) / 2
}
// Apply rule when n = 0 and set opacity to 1.0
rule (n = 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c1 * 1 / pi)) / 2,
// Compute green component
(1 + sin(c1 * 1 / pi)) / 2,
// Compute blue component
(1 + sin(c1 * 1 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n,p] where x and n are built-in variables, and p is a custom variable
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n,p] {
// Initialize variable p
begin {
p = w;
}
// Iterate for n from 0 to 200 stopping when mod2(x) > 40
loop [0, 200] (mod2(x) > 40) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variables c1 and c2
init {
c1 = mod2(x) / 1000;
c2 = ;
}
// Apply rule when n > 0 and re(p) >= 0 and im(p) >= 0 and set opacity to 1.0
rule (n > 0 & re(p) >= 0 & im(p) >= 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c2 / pi)) / 2,
// Compute green component
(1 + sin(c2 / pi)) / 2,
// Compute blue component
(1 + sin(c1 / pi)) / 2
}
// Apply rule when n > 0 and re(p) >= 0 and im(p) < 0 and set opacity to 1.0
rule (n > 0 & re(p) >= 0 & im(p) < 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c1 / pi)) / 2,
// Compute green component
(1 + sin(c2 / pi)) / 2,
// Compute blue component
(1 + sin(c1 / pi)) / 2
}
// Apply rule when n > 0 and re(p) < 0 and im(p) >= 0 and set opacity to 1.0
rule (n > 0 & re(p) < 0 & im(p) >= 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c2 / pi)) / 2,
// Compute green component
(1 + sin(c1 / pi)) / 2,
// Compute blue component
(1 + sin(c2 / pi)) / 2
}
// Apply rule when n > 0 and re(p) < 0 and im(p) < 0 and set opacity to 1.0
rule (n > 0 & re(p) < 0 & im(p) < 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c2 / pi)) / 2,
// Compute green component
(1 + sin(c1 / pi)) / 2,
// Compute blue component
(1 + sin(c1 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n,p,q] where x and n are built-in variables, and p and q are custom variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n,p,q] {
// Initialize variables p and q
begin {
p = <0,0>;
q = 0;
}
// Iterate for n from 0 to 200 stopping when re(x) > 1000000
loop [0, 200] (re(x) > 1000000) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
m = |x|;
if (m > re(q)) {
p = x;
q = m;
}
// Additional stop condition
if (m > 2) {
stop;
}
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Initialize variables c1 and c2
init {
c1 = |p|;
c2 =
;
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Compute alpha component
1,
// Compute red component
(1 + sin(c1 / pi)) / 2,
// Compute green component
(1 + cos(c2 / pi)) / 2,
// Compute blue component
(1 + sin(c1 / pi)) / 2
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Declare rectangular orbit trap with center in (0,0) and name rectangle
trap rectangle [<0,0>] {
MOVETO(<0,0>);
LINETO(<0,1>);
LINETO(<1,1>);
LINETO(<1,0>);
LINETO(<0,0>);
}
// Iterate for n from 0 to 200 stopping when mod2(x) > 4 or x falls inside trap rectangle
loop [0, 200] (mod2(x) > 4 | rectangle ? x) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFF0000, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins to left=-3.0, bottom=-1.5, right=0.0, top=1.5
// Declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Declare circular orbit trap with center in (0,0) and name circle0
trap circle0 [<0,0>] {
MOVETO(<1,0>);
ARCTO(<1,1>,<0,1>);
ARCTO(<-1,1>,<-1,0>);
ARCTO(<-1,-1>,<0,-1>);
ARCTO(<1,-1>,<1,0>);
}
// Declare circular orbit trap with center in (0,0) and name circle1
trap circle1 [<0,0>] {
MOVETO(<1.1,0>);
ARCTO(<1.1,1.1>,<0,1.1>);
ARCTO(<-1.1,1.1>,<-1.1,0>);
ARCTO(<-1.1,-1.1>,<0,-1.1>);
ARCTO(<1.1,-1.1>,<1.1,0>);
}
// Iterate for n from 0 to 200 stopping when mod2(x) > 4 or x falls outside trap circle0 but inside trap circle1
loop [0, 200] (mod2(x) > 4 | (circle0 ~? x & circle1 ? x)) {
// Declare orbit equation where x is a state variable and w is current point of region
x = x * x + w;
}
}
// Set background color to alpha=1, red=0, green=0, blue=0
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFF0000, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [<-1.5,-1.5>,<1.5,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 4
loop [0, 200] (mod2(x) > 4) {
x = x ^ 5 + w;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFFFFFF, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-1.5>,<0.0,1.5>] [x,n] {
// Iterate for n from 0 to 200 stopping when mod2(x) > 4
loop [0, 200] (mod2(x) > 4) {
x = x ^ 2.5 + w;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFFFFFF, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-3.0>,<3.0,3.0>] [x,n] {
begin {
// Julia is an internal variable
if (~julia) {
// Set variable x to initial state pi / 2
x = ;
}
}
// Iterate for n from 0 to 200 stopping when abs(im(x)) > 100
loop [0, 200] (abs(im(x)) > 100) {
// Precalculate values
xr = re(x);
xi = im(x);
wr = re(w);
wi = im(w);
ta = cos(xr);
tb = sin(xr);
tc = exp(+xi);
td = exp(-xi);
te = 0.5 * tb * (tc + td);
tf = 0.5 * ta * (tc - td);
zr = wr * te - wi * tf;
zi = wi * te + wr * tf;
// Set x to complex number zr + zi i
x = ;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFFFFFF, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [<-3.0,-3.0>,<3.0,3.0>] [x,n] {
// Iterate for n from 0 to 200 stopping when abs(im(x)) > 100
loop [0, 200] (abs(im(x)) > 100) {
// Precalculate values
xr = re(x);
xi = im(x);
wr = re(w);
wi = im(w);
ta = cos(xr);
tb = sin(xr);
tc = exp(+xi);
td = exp(-xi);
te = 0.5 * ta * (tc + td);
tf = 0.5 * tb * (tc - td);
zr = wr * te + wi * tf;
zi = wi * te - wr * tf;
// Set x to complex number zr + zi i
x = ;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFFFFFF, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [<-5.0,-5.0>,<5.0,5.0>] [x,n] {
// Iterate for n from 0 to 200 stopping when re(x) > 1000
loop [0, 200] (re(x) > 1000) {
// Precalculate values
xr = re(x);
xi = im(x);
wr = re(w);
wi = im(w);
tc = exp(xr);
ta = cos(xi) * tc;
tb = sin(xi) * tc;
zr = wr * ta - wi * tb;
zi = wi * ta + wr * tb;
// Set x to complex number zr + zi i
x = ;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 10];
[#FFFFFFFF > #FFFFFFFF, 190];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [<-1.5,-1.5>,<1.5,1.5>] [x,n] {
begin {
s = 0;
if (~julia) {
x = w;
w = 1;
}
}
loop [0, 200] (s = 1) {
ta = x * x;
tb = x * ta;
tc = tb - w;
if (mod2(tc) < 0.0000001) {
x = x - w;
stop;
}
tc = 2 * tb + w;
td = 3 * ta;
if (mod2(td) < 0.000000000000000000000001) {
td = <0.000000000001, 0>;
}
x = tc / td;
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 15];
[#FFFFFFFF > #FFFFFFFF, 185];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [2.5 - 2.5i,+7.5 + 2.5i] [x,n] {
loop [0, 200] (re(x) > 1000 | im(x) > 1000 | mod2(x) > 40) {
zn = x * x + w - 1;
zd = 2 * x + w - 2;
if (mod2(zd) < 0.000000000000000001) {
zd = <0.000000001,0>;
}
z = zn / zd;
x = z * z;
if (mod2(x - 1) < 0.00000000000001) {
stop;
}
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 15];
[#FFFFFFFF > #FFFFFFFF, 185];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}
fractal {
// Set region margins and declare state vector as [x,n] where x and n are built-in variables
orbit [2.0 - 1.5i,+5.0 + 1.5i] [x,n] {
loop [0, 200] (re(x) > 1000 | im(x) > 1000 | mod2(x) > 40) {
ta = x * x;
tb = x * ta;
tc = w - 1;
td = w - 2;
zn = x * ta + 3 * x * tc + tc * td;
zd = 3 * ta + 3 * x * td + w * w - 3 * w + 3;
if (mod2(ta) < 0.000000000000000001) {
ta = <0.000000001,0>;
}
z = zn / zd;
x = z * z;
if (mod2(x - 1) < 0.00000000000001) {
stop;
}
}
}
// Set background color to alpha=1, red=1, green=1, blue=1
color [(1,0,0,0)] {
// Create palette with 200 colors and name gradient
palette gradient {
[#FFFF0000 > #FFFFFFFF, 15];
[#FFFFFFFF > #FFFFFFFF, 185];
}
// Apply rule when n > 0 and set opacity to 1.0
rule (n > 0) [1] {
// Set color to element n - 1 of gradient (gradient has 200 colors starting from index 0)
gradient[n - 1]
}
}
}