Xavias - networkingguru/incursion-roguelike GitHub Wiki
God of Science and the Mysteries
Craft, Fate, Knowledge, Magic, Mysticism, Planning. The Arbalest. Quick-Loading Bows.
If Erich is Immotian's mailed right fist of enforcement, then Xavias serves as his open left hand of revelation. Embodying the holiness in things which are unknowable as well as humanity's quest to understand all that can be known, Xavias is the patron of scientists, rationalists, architects and mystics -- and he sees no contradiction in this. While Xavias is strictly loyal to Immotian, he's certainly more open-minded and liberal than his superior, viewing arcane magic as a natural part of the world, albiet one that must be handled cautiously and patiently to avoid corruption. Xavias is rumoured to have been involved in the founding of the guilds, especially the stonecrafters' guild, but of course there are many secret and archaic legends surronding him, since his priesthood is essentially a large-scale mystery cult.
Outsiders accuse clergy of Xavias of using high ritual and mysticism to cow the masses into accepting Immotian's power and authority, and perhaps there is some truth in this. But Xavias wants nothing more than for his followers to examine, scrutinize and face the world with eyes wide open. Ineffibility certainly does play a part in his teachings, but only in the sense that some secrets cannot be told, only experienced. Xavias' priesthood is wealthy and influential, connected to the guilds far more closely than Immotian's is, and being possessed of a much more politically adept mindset. There is much ceremony for the sake of ceremony within Xavias' ranks, with great importance placed upon titles, initiation rites and concealed mysteries.
The holy symbol of Xavias is a pyramid overlaid with an eye-like glyph, and his chosen weapon is the arbalest. His Domains are Craft, Fate, Knowledge, Magic, Mysticism and Planning. Xavias is Neutral Good.
Worship: Xavias accepts the sacrifice of any evil creatures, though what he truly delights in is the offering of blood from any creature who embodies destructive ignorance, such as trolls or ogres. He is also pleased when his followers perform alchemy or craftwork, evoke magical devices, translate old script or successfully gain insight into the true nature of other creatures. Xavias values knowledge very highly. He dislikes his priests destroying enchanted items or other works of great craft, such as art or masterwork weapons. He is also, predictably, angered when his children commit evil acts, though he is also tolerant of occasional mistakes.
Xavias' church is an esoteric faith, and his worshippers must possess a certain minimum level of intellect and spiritual insight in order to be initiated into the higher mysteries. His priests sometimes try to altar their state of consciousness or enter an ecstatic trance to become closer to him.
Blessings: Xavias is quite free with aid, being willing to intercede with reasonable frequency and not holding pleas against followers for long provided they continue to progress in their lives. He will ease hunger, clear the mind, replace spellbooks and remove fatigue from anyone who petitions him. For a casual follower, he will identify magical items; for a moderately devoted disciple, he will purify the body; for a devoted student of his path he will uncurse items, replenish mana or grant resurrection. He has been known to offer instantaneous transport away from danger for his followers; the more loyal the follower, the less severe the danger must be to warrant his aid.
Xavias' more permanent blessings include the ability to develop skill with craftwork, language and magical artifice, an occult veil to conceal his followers' mysteries from magical perceptions, augmented intellect and perception and the ability to see clearly past obscurements literal as well as metaphorical. His most loyal followers are said to be able to craft magical arms and armour in much the same way dwarves do, and to have access to occult hideaways outside the bounds of normal reality.
Domains: Craft (Domain), Fate, Knowledge, Magic (Domain), Mysticism, Planning