Kysul - networkingguru/incursion-roguelike GitHub Wiki

Kysul

The Watcher Beneath the Waves
  Fate, Good, Mysticism, Planning, Slime, Water. The Trident. Sleep Weapons.
  Unspeakably strange, Kysul is a god from a world long since forgotten, a truly timeless being. It has travelled the skies for millenia untold, and watched the whole universe it once knew be destroyed around it. Now, it is determined not to allow the same thing to happen to this new world that is has adopted as its own. Kysul is the progenitor of many aberration races such as the beholders, mind flayers and avolakia, and has abandoned each as they fell into the grasp of wickedness and destructive, selfish impulses. Kysul is also revered by (and intricately involved in the history of) the lizardmen, though he did not create them and the majority of their race worship nature in the abstract (as druids) rather than any one specific god. Immotian hates and fears Kysul, considering it a great impurity and blemish upon the perfection of the world.
  Kysul is nothing if not a long-term planner. Patient beyond human imagining, it has spent the last six milennia subtly nudging forward its eldritch master plan to save Therya from a metaphysical armageddon that most humans would not even perceive, let alone understand. Often, the actions and objectives of this plan are not comprehensible to Kysul's followers, let alone casual observers, but they are none the less necessary. The Watcher has access to a font of gnosis from its old world, a source of secret knowledge that, if conveyed directly, will shatter the mind of any human-like being. Indeed, Kysul's mere presence, and the rituals and ceremonies of its clergy, have been known to cause madness in the uninitiated. For this reason, its clerics form tiny, secretive cults, dwelling in the shadows outside of mundane sight, in order to receive Kysul's revelations at whatever rate their minds can withstand the strain. There is an extremely strict ethical code among followers of Kysul concerning exposing mundanes to the many things its followers deal with that could damage minds.
  Kysul itself appears as a vast, tentacled horror with many eyes, vaguely resembling a cephalopod. It dwells, as its moniker suggests, deep beneath the sea somewhere on the prime material plane; Kysul has no ties to the Outer Planes or any other aspects of the human afterlife. He is stringently hostile to demons and devils, and his relations with celestials, surprisingly, are not that much better. The reason for its extreme mistrust of the Higher Planes is unknown. Sailors and seamen often use scraps of old chants and arcane gestures to propitiate Kysul, in the hopes of receiving smooth weather for a journey. When it perceives these, it obliges as best it can, but Kysul is a very alien, primordial being, and any interaction it has with humanity is severely limited by the radical differences in perspective.
  Kysul is Lawful Good, and accepts worshippers of any non-evil alignment. Many evil creatures, especially aberrations, still practice ancient rituals and sacrifices in Kysul's name, harkening back to the ancient history of their race, even though Kysul no longer responds to such entreaties. It offers to its clerics the domains of Fate, Good, Mysticism, Planning, Slime and Water. Its holy symbol is a wide, lidless eye surrounded by a corona of tentacles, and its chosen weapon is the trident. It frequently grants its chosen followers access to a wide variety of ancient artifacts long forgotten by history.
   Worship: Kysul accepts any evil creature as a sacrifice, but is most moved by the offering of evil aberrations and any hostile outsiders as sacrifices. The latter do not leave corpses, and thus must be live-sacrificed. The sacrifice of non-evil aberrations offends Kysul greatly. Damaging the sanity (mental attributes) of sapient creatures that are not evil angers Kysul, as does any evil act. Killing evil aberrations pleases Kysul; killing non-evil aberrations, hostile or otherwise, angers it.
   Blessings: Kysul will clear any follower's mind, and will heal, purify the body, lift curses, teleport to safety or cure blindness and permanent wounds for followers after a nominal show of loyalty. For more devout followers, it will replenish mana, replace lost spellbooks, identify items and even raise an especially loyal follower from the dead. Kysul penalizes intervention very strongly, however, because it weakens the fabrics of reality when it reaches directly into the prime material plane to help a worshipper.
   Kysul grants many gifts to a loyal cultist. First, students are taught to discipline their mind, the better to withstand contact with such an alien god. Shortly after, they learn about the nature of magic, the planes of existance and many long-dead languages of arcane power. Their bodies transform into something ever so slightly inhuman, granting them the ability to breathe water. They also gain a preternatural awareness, allowing them to avoid blows through uncanny intuition. A truly devout follower of Kysul might gain the ability to melt space and time, unearthy senses and command over dreams and aberrations.

Domains: Fate, Good, Mysticism, Planning, Slime, Water

⚠️ **GitHub.com Fallback** ⚠️