Slime - networkingguru/incursion-roguelike GitHub Wiki

Slime

SLIME
  Granted Power: You can command oozes just as an evil priest commands undead. Additionally, you gain Acid Resistance 1, and this increases by one level every third priest level (at 4th, 7th, etc.). Finally, you are able to move over terrain squares that contain slime without becoming stuck as a constant, innate ability.
Offered By: Kysul.
Slime Domain Spells:
  1: Grease (Arcana)
Level: Mage 1, Slime 1, Bard 1, Alienist 1
Mana: 2. Base Success: 75%.
  Creates a patch of grease on open ground that can cause foes to slip and fall.
  2: Blur (Illusion) [Water]
Level: Mage 2, Slime 2, Bard 2, Ranger 2
Mana: 20. Persistant. Base Success: 100%.
  Causes your image to ripple and become distorted as if reflected on the surface of water, giving attacks a 20% miss chance against you.
  3: Choke (Necromancy/Thaumaturgy) [Air]
Level: Mage 2, Slime 3, Assassin 2
Mana: 4. Base Success: 75%.
  Causes spectral hands to appear around the target's neck, choking him for 1d8 points of damage every turn and lasting a number of turns equal to half your caster level.
  4: Solid Fog (Arcana) [Air] [Water]
Level: Druid 4, Mage 4, Slime 4, Bard 4, Ranger 4, Ranger 4
Mana: 8. Base Success: 90%.
  Creates a bank of solid fog. Solid fog reduces movement to 15% of normal and deflects all physical missiles.
  5: Conjure Oozes (Weavecraft)
Level: Slime 5
Mana: 30. Persistant. Base Success: 75%.
  Summons multiple oozes equalling a total CR of half your caster level (rounding up) + 3, which will remain as your companions for the rest of the day. Casting this spell costs 1 Fatigue point.

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