Properties_T_Rhino_Render_TextureMapping - mcneel/rhinocommon-api-docs GitHub Wiki

TextureMapping Properties

The TextureMapping type exposes the following members.

Properties

 

Name Description
Public property HasUserData Gets true if this class has any custom information attached to it through UserData. (Inherited from CommonObject.)
Public property Id The unique Id for this texture mapping object.
Public property IsDocumentControlled If true this object may not be modified. Any properties or functions that attempt to modify this object when it is set to "IsReadOnly" will throw a NotSupportedException. (Inherited from CommonObject.)
Public property IsValid Tests an object to see if it is valid. (Inherited from CommonObject.)
Public property MappingType Texture mapping type associated with this Mapping object.
Public property NormalTransform For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public property PrimativeTransform For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.
Public property UserData List of custom information that is attached to this class. (Inherited from CommonObject.)
Public property UserDictionary Dictionary of custom information attached to this class. The dictionary is actually user data provided as an easy to use sharable set of information. (Inherited from CommonObject.)
Public property UvwTransform Transform applied to mapping coordinate (u,v,w) to convert it into a texture coordinate.
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See Also

Reference

TextureMapping Class
Rhino.Render Namespace

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