P_Rhino_Render_TextureMapping_PrimativeTransform - mcneel/rhinocommon-api-docs GitHub Wiki

TextureMapping.PrimativeTransform Property

For primitive based mappings, these transformations are used to map the world coordinate (x,y,z) point P and surface normal N before it is projected to the normalized mapping primitive. The surface normal transformation, m_Nxyz, is always calculated from m_Pxyz. It is a runtime setting that is not saved in 3dm files. If m_type is srfp_mapping, then m_Pxyz and m_Nxyz are ignored.

Namespace: Rhino.Render
Assembly: RhinoCommon (in RhinoCommon.dll) Version: Rhino 6.0

Syntax

C#

public Transform PrimativeTransform { get; set; }

VB

Public Property PrimativeTransform As Transform
	Get
	Set

Property Value

Type: Transform

Version Information

Supported in: 5D58w

See Also

Reference

TextureMapping Class
Rhino.Render Namespace

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