Blender usage notes - lmmx/devnotes GitHub Wiki
I came back to use Blender after a while and had forgotten some basic things
Keyboard shortcuts
N.B. both 'mouse' (i.e. trackpad) buttons on my laptop = middle mouse button on a mouse
- see this big list of hotkeys
Toolbars and Menus
- Note that the
View
,Select
andObject
menus are below the view pane - The Python console can be toggled with
Shift
+F4
View
- to rotate the view, hold both mouse buttons and drag the view
- to zoom the view, scroll (pad/wheel)
- to pan the view left/right,
Ctrl
+ scroll (pad/wheel) - to pan the view up/down,
Ctrl
+ scroll (pad/wheel) - to pan the view nearer/farther, rotate the view then pan the view left/right [then rotate it back]
numpad5
toggles between perspective and orthonumpad7
enters top view (bird's eye view)- front ortho =
numpad1
Ctrl
+numpad4/6,2/8
pans scene left/right, up/downnumpad+
(numpad-
) zooms in (out)Home
/numpad.
centres the scene/selection
Camera
- Docs: Camera View, Axis Locking
numpad0
enters 'camera view' (but if you selected an object you'll see "object as camera"- to get out of camera view, go to the third 'context' view (the little squares on the RHS pane),
Scene
- icon looks like a sphere and cylinder, first settings menu in it is
Scene
, with an itemCamera
- select the
Camera
as "Camera" and hitnumpad0
again to exit camera view
- icon looks like a sphere and cylinder, first settings menu in it is
When rotating, you probably want the local axis (i.e. hit X
/Y
twice)
- To select the camera, right mouse button click it
- To move the camera in XYZ, drag the coloured arrows, as for any object
- To dolly the camera, hit
G
then both mouse buttons - To rotate the camera [once selected]
- hit
R
to enter rotation mode, defaulting to rotating the camera in its local Z-axis - 'roll' (rotate orthogonal to its view) - hit
R
thenX
once/twice to rotate along global/local X-axis - hit
R
thenY
once/twice to rotate along global/local Y-axis
- hit
Scene
Z
toggles wireframes of objects in the scene