Debug Scenes - leiget/Godot_FPC_Base GitHub Wiki
Here are quick explanations of the debug scenes inside the βscenes/DEBUGβ folder.
Coll_Sphere.tscn
This is just a single node, a βImmediateGeometryβ node with βColl_Sphere.gdβ attached to it. This scene is meant to be instanced through code. Be sure to emit the βColl_Sphere_Showβ signal inside βPlayer.gdβ somewhere.
Check these links to sections of this manual for more information.
Pos_Visual_Axis.tscn
This is a single βImmediateGeometryβ node with βPos_Visual_Axis.gdβ attached to it. This scene is meant to be instanced inside the editor. You do this by simply instancing it to the root node and emitting the βRender_Posβ signal inside βPlayer.gdβ. You can attach it to whatever node you want, really. But youβll need to edit the line inside βPos_Visual_Axis.gdβ that connects the βSet_Position()β function to whatever node you need it to connect to.
Check these links for more information: