Windows Menus hierarchy - jjppof/goldensun_html5 GitHub Wiki
The windows used in menus all use the same basic template present in Window.js
.
A basic window will contain a background with the default selected menu color and the borders.
Any extra sprites used in these windows will be added to a Phaser:Group
object and can be manipulated from there.
In the following images, we will show the basic layout in the currently implemented menus.
Battle Menu
Source:
battle_menus.js
Uses:
Window.js
CharsStatusWindow.js
HorizontalMenu.js
DescriptionWindow.js
PsynergyWindow.js
DjinnWindow.js
DjinnStatsWindow.js
SummonWindow.js
SummonDjinnStandbyWindow.js
ItemWindow.js
Field Menu
Source:
menu.js
Uses:
Window.js
CharsStatusWindow.js
HorizontalMenu.js
Psynergy Menu
Source:
psynergy_menu.js
Uses:
Window.js
CharsMenu.js
BasicInfoWindow.js
ItemPsynergyChooseWindow.js
Djinn Menu
Source:
djinni_menu.js
Uses:
CharsQuickInfoDjinnWindow.js
DjinnActionWindow.js
DjinnListWindow.js
DjinnModeHeaderWindow.js
DjinnStatsCharWindow.js
DjinnPsynergyWindow.js
Items Menu
Source:
item_menu.js
Uses:
Window.js
CharsMenu.js
BasicInfoWindow.js
ItemPsynergyChooseWindow.js
StatsCheckWithItem.js
ItemOptionsWindow.js
GiveItemOptionsWindow.js
ItemQuantityManagerWindow.js
DropItemWindow.js