Plugin Details - jackeys/Power-Armor-to-the-People GitHub Wiki
Power Armor to the People is modular, only requiring a single core plugin but providing dozens of additional plugins to incorporate different power armor sets and features. This is a full list of all of the plugins the mod can install into your game. They are all ESL-flagged ESPs, meaning that they will not count against the standard ESP limit.
Description: Provides the core functionality for Power Armor to the People and legendary power armor
Dependencies: Just the base game
Description: Addresses compatibility issues between Power Armor to the People and AWKCR
Dependencies: Power Armor to the People, Power Armor to the People - Nuka-World, AWKCR, Automatron DLC, Far Harbor DLC, Nuka-World DLC
Change List:
- Adds AWKCR's keywords to Gunner painted power armor sets
- Carries forward AWKCR's keywords for the Unbreakable and Lightweight legendary mods
- Carries forward AWKCR's naming rules for power armor, merging in the naming for the Unbreakable and Lightweight effects
Description: Addresses compatibility issues between Power Armor to the People and AWKCR and carries forward armor changes from Some Assembly Required
Dependencies: Power Armor to the People, Power Armor to the People - Nuka-World, AWKCR, Automatron DLC, Far Harbor DLC, Nuka-World DLC
Change List:
- Adds AWKCR's keywords to Gunner painted power armor sets
- Carries forward AWKCR's keywords for the Unbreakable and Lightweight legendary mods
- Carries forward AWKCR's naming rules for power armor, merging in the naming for the Unbreakable and Lightweight effects
- Carries forward Some Assembly Required's armor and durability changes for Gunner painted power armor
- Changes repair requirements for Gunner painted power armor to match Some Assembly Required
Description: Carries forward armor rating, durability, and repair values from Some Assembly Required for painted power armor sets
Dependencies: Power Armor to the People, Power Armor to the People - Nuka-World, Nuka-World DLC
Description: Adds legendary power armor naming for R88's Simple Sorter
Dependencies: Power Armor to the People
Change List:
- Modify R88 power armor naming rules to include legendary effects
Compatibility:
- If used without Ruddy88's Simple Sorter, this will cause strange names
- If Ruddy88's Simple Sorter adds naming for legendary effects itself, this will no longer be necessary
Description: Addresses compatibility issues between Power Armor to the People and Raider Overhaul
Dependencies: Power Armor to the People, Raider Overhaul
Change List:
- Merges changes to Raider leveled lists and NPCs
- Use Raider Overhaul's raider power armor sets when selecting a full raider set for enemies
- Adds the painted Raider torsos from Raider Overhaul as possible torsos in one of the mixed sets of rusty armor
Compatibility:
- This should be compatible with Raider Overhaul-R, the version of Raider Overhaul that doesn't require AWKCR, and basically any other version that still has the paint jobs and helmets with the same Form ID as the original
- This isn't directly compatible with the below Raider Chop-Shop Patch, as only one will actually take effect, but Raider Overhaul and Raider Chop-Shop specifically say they shouldn't be installed together because Raider Overhaul includes everything Chop-Shop does and more
Description: Allows the raiders from Power Armor to the People to wear the power armor from Raider Chop Shop
Dependencies: Power Armor to the People, Raider Chop Shop
Change List:
- Provides the new painted power armor sets as possibilities for raiders
- Adds the painted Raider torsos from Raider Chop Shop as possible torsos in one of the mixed sets of rusty armor
Compatibility:
- This isn't directly compatible with the above Raider Overhaul Patch, as only one will actually take effect, but Raider Overhaul and Raider Chop-Shop specifically say they shouldn't be installed together because Raider Overhaul includes everything Chop-Shop does and more
Description: Makes Power Armor to the People' Brotherhood of Steel sets work properly with Brotherhood Power Armor Overhaul
Dependencies: Power Armor to the People, Brotherhood Power Armor Overhaul
Change List:
- Splits the Brotherhood of Steel power armor sets out to appropriate ranks
Description: Adds legendary naming rules for Far Harbor legendary effects
Dependencies: Power Armor to the People, Far Harbor DLC
Description: Adds the power armor paint jobs from the Gunner Outfit Pack to enemies in Power Armor to the People
Dependencies: Gunner Outfit Pack (Standalone)
Description: Allows the new enemies from both Power Armor to the People and from the Gunner Outfit Pack - NPC Leveled List Integration to spawn
Dependencies: Gunner Outfit Pack - NPC Leveled List Integration
Description: Adds the paint jobs from the Gunners vs Minutemen Creation Club content to enemies in Power Armor to the People
Dependencies: Gunners vs Minutemen Creation Club content
Change List:
- Gives the three Gunner paint jobs provided by Gunners vs Minutemen to Gunners based on the lining level of their power armor
Description: Adds the new power armor sets provided by Power Armor to the People to the unique enemies from SweXavier05's Power Armored Enemies
Dependencies: SweXavier05's Power Armored Enemies
Description: Compatibility patch to allow scanvegers from i73fi's Scavengers mod to wear power armor
Dependencies: Scavengers, Far Harbor DLC
Description: Patches in the Overboss Power Armor - Constructible No Chain Mesh to make power armored enemies wearing Overboss power armor look better
Dependencies: Power Armor to the People, Power Armor to the People - Nuka-World, Nuka-World DLC, Standard Overboss No Chain mod (also works with the No AWKCR version)
Description: Patches in the Overboss Power Armor - Constructible No Chain Mesh to make power armored enemies wearing Overboss power armor look better
Dependencies: Power Armor to the People, Power Armor to the People - Nuka-World, Nuka-World DLC, MPAM Overboss No Chain mod
Description: Adds Excavator power armor to the world, on enemies, as legendary drops, and more
Dependencies: Excavator Power Armor
Change List:
- Adds new armor combinations for Raider and Day of the Dead sets
- Injects standard Excavator armor into the lists of rusty pieces for Raiders in Power Armor to the People
- Injects a full Day of the Dead set of power armor into the rare Raider sets in Power Armor to the People
- Injects a mixed raider Excavator set of power armor into the rare Raider sets in Power Armor to the People
- Adds the legendary effects to the naming rules for Excavator Power Armor
- Injects Excavator Power Armor into the legendary drop lists in Power Armor to the People
- Replaces the full sets of Excavator Power Armor placed by the original mod with partial sets
Compatibility:
- If a Some Assembly Required patch is made for Excavator power armor in the future, this will have a conflict and require a new patch
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
Description: Adds T-51c power armor to the world, on enemies, as legendary drops, and more
Dependencies: T-51c Power Armor
Change List:
- Injects a T-51c power armor set for Gunners into Power Armor to the People
- Adds the legendary effects to the naming rules for T-51c Power Armor
- Injects T-51c Power Armor into the legendary drop lists in Power Armor to the People
- Removes the items placed in the National Guard Training Yard by the original mod
- Places a possibly partial set of T-51c in the National Guard Training Yard Armory, replacing the partial set that is normally there
Description: Addresses compatibility issues between Power Armor to the People - T-51c and Some Assembly Required
Dependencies: T-51c Power Armor, Some Assembly Required
Change List:
- Removes the two loose pieces of power armor in the National Guard Training Yard Armory that Some Assembly Required adds
Description: Adds X-02 power armor to the world, on enemies, as legendary drops, and more
Dependencies: Enclave X-02 Power Armor
Change List:
- Adds a Tesla combination to the X-02 armor records
- Injects a standard X-02 power armor set for Gunners into Power Armor to the People
- Injects a Tesla X-02 power armor set for Legendary Gunners into Power Armor to the People
- Adds the legendary effects to the naming rules for Enclave X-02 Power Armor
- Injects Enclave X-02 Power Armor into the legendary drop lists in Power Armor to the People
- Removes the set of Enclave X-02 from the Glowing Sea Red Rocket
- Adds X-02 as a rare power armor piece at the Atom Cats Garage starting at level 21
Compatibility:
- Requires a patch for Some Assembly Required (included in the installer)
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
Description: Addresses compatibility issues between Power Armor to the People - Enclave X-02 and Some Assembly Required
Dependencies: Enclave X-02 Power Armor
Installed If: Enclave X-02 Power Armor boxes is checked, the Some Assembly Required patch is selected, and the All Factions Paintjob patch is not selected
Change List:
- Carries forward the armor rating and durability changes from Some Assembly Required
Description: Adds X-02 power armor sets with the All Factions paint jobs to Power Armor to the People
Dependencies: Enclave X-02 Power Armor, X-02 Power Armor - All Factions Paintjob
Change List:
- Adds Brotherhood of Steel combinations to the X-02 armor records
- Injects X-02 power armor sets for the Brotherhood of Steel for ranks Knight and higher
- Adds X-02 as an uncommon power armor piece available for purchase from Proctor Teagan starting at level 21 if the player is a Knight
- Gives the X-02 worn by the Gunners a military paint job
Compatibility:
- Requires a patch for Some Assembly Required (included in the installer)
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
Description: Addresses compatibiity issues between Power Armor to the People - Enclave X-02, its All Factions patch, and Some Assembly Required
Dependencies: Enclave X-02 Power Armor, X-02 Power Armor - All Factions Paintjob, Some Assembly Required (Standard, not No Stat Change)
Installed If: Enclave X-02 Power Armor is selected, the Some Assembly Required patch is selected, and the All Factions Paintjob patch is later selected
Change List:
- Carries forward the armor rating and durability changes from Some Assembly Required
Description: Adds X-02 power armor (Creation Club) to the world, on enemies, as legendary drops, and more
Dependencies: X-02 Power Armor (Creation Club)
Change List:
- Injects a standard X-02 power armor set for Gunners into Power Armor to the People
- Adds the legendary effects to the naming rules for Enclave X-02 Power Armor
- Injects X-02 Power Armor into the legendary drop lists in Power Armor to the People
Description: Adds X-03 power armor to enemies to the world, as legendary drops, and more
Dependencies: Hellfire X-03 Power Armor
Change List:
- Injects a Hellfire X-03 power armor set for Legendary Gunners into Power Armor to the People
- Adds the legendary effects to the naming rules for Hellfire X-03 Power Armor
- Injects Hellfire X-03 Power Armor into the legendary drop lists in Power Armor to the People
- Injects rusty Hellfire X-03 pieces into the rare raider mixed power armor set lists
- Adds combinations for Linings C-F to every piece of the X-03 power armor
- Replaces the full set of X-03 placed by the original mod with an Enclave leveled set
- Adds Hellfire X-03 as a rare item available at the Atom Cats garage
Description: Adds all lining combinations for Hellfire X-03 to allow any of them to be spawned, using Some Assembly Required's armor values
Dependencies: Hellfire X-03 Power Armor
Installed If: Hellfire X-03 Power Armor is selected, the Some Assembly Required patch is selected, and the All Factions Paintjob patch is not selected
Change List:
- Adds combinations for Linings C-F to every piece of the X-03 power armor
- Carries forward the armor rating and durability changes from Some Assembly Required
Compatibility:
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
Description: Adds X-03 power armor sets with the All Factions paint jobs to Power Armor to the People
Dependencies: Hellfire X-03 Power Armor, X-03 Power Armor - All Factions Paintjob
Change List:
- Adds Brotherhood of Steel combinations to the X-03 armor records
- Injects X-03 power armor sets for the Brotherhood of Steel for ranks Knight and higher
- Adds Hellfire X-03 as an uncommon item available from Proctor Teagan
- Gives the X-03 worn by the Gunners a military paint job
Compatibility:
- Requires a patch for Some Assembly Required (included in the installer)
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
Description: Addresses compatibiity issues between Power Armor to the People - Hellfire X-03, its All Factions patch, and Some Assembly Required
Dependencies: Hellfire X-03 Power Armor, X-03 Power Armor - All Factions Paintjob, Some Assembly Required (Standard, not No Stat Change)
Installed If: Hellfire X-03 Power Armor is selected, the Some Assembly Required patch is selected, and the All Factions Paintjob patch is later selected
Change List:
- Carries forward the armor rating and durability changes from Some Assembly Required
Description: Adds Hellfire power armor (Creation Club) to enemies in the world
Dependencies: Hellfire Power Armor (Creation Club), Power Armor to the People feature
Change List:
- Adds a Brotherhood of Steel Paladin combination to the Hellfire armor records
- Injects a Hellfire power armor set for Legendary Gunners into Power Armor to the People
- Injects a painted Hellfire power armor set for BoS Paladins into Power Armor to the People
- Injects Hellfire Power Armor (Creation Club) into the legendary drop lists in Power Armor to the People
Compatibility:
- If a Some Assembly Required patch is made in the future, it will require a patch to carry forward the durability and armor rating changes
Description: Adds Institute Power Armor to enemies in the world
Dependencies: Institute Power Armor
Change List:
- Adds power armored synth enemies to the list of normal and legendary synths
- Adds power armored synths to the interior of the Institute (thanks to FAB001 for this)
- Adds the legendary effects to the naming rules for Institute Power Armor
- Injects Institute Power Armor into the legendary drop lists in Power Armor to the People
- Adds combinations for Linings B-F to every piece of the Institute power armor
- Removes the metal box that originally contained the full set of Institute Power Armor
- Makes Institute Power Armor available for sale from the Institute Requisitions Desk (thanks to FAB001 for this)
- Makes a power armor frame available for sale from the Institute Requisitions Desk (thanks to BitMage for this)
Compatibility:
- Known to work with Wattz Laser Rifle, Institute Turboplasma, and LAER - all of these weapons can spawn on these power armored synths, and most weapons that can show up for synths should also work, too
- May conflict with mods that add new types of synths, if they change the leveled lists of synths in the base game
Description: Allows power armored synths to use Institute Heavy Weapons
Dependencies: Institute Power Armor, Institute Heavy Weapons
Change List:
- Makes a new version of the Gatling Laser that uses the white and blue mods from Institute Heavy Weapons
- Adds the new Institute Gatling Laser to the possible weapons for power armored synths
Description: Adds all lining combinations for Institute Power Armor to allow any of them to be spawned, using Some Assembly Required's armor values
Dependencies: Institute Power Armor
Change List:
- Carries forward the armor rating and durability changes from Some Assembly Required
- Removes the abandoned set of Institute power armor that is added by the Some Assembly Required patch
Compatibility:
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
Description: Adds T-65 power armor to the world, as legendary drops, and more
Dependencies: T-65 Power Armor
Change List:
- Injects a T-65 power armor set for Legendary Gunners into Power Armor to the People
- Injects a BoS-painted T-65 power armor set for the Brotherhood of Steel
- If Brotherhood Power Armor Overhaul (BPAO) is installed, this will only be available to Paladins and higher ranks
- Adds the legendary effects to the naming rules for T-65 Power Armor
- Injects T-65 Power Armor into the legendary drop lists in Power Armor to the People
- Changes Lining A to use the Dpillari (rusted) material
- Changes all abandoned sets that get added to the leveled lists to use lining A, so they have the rusted material
- Injects rusty T-65 arms and legs into the rare raider mixed power armor set lists
- Removes the full abandoned set in the lake near The Castle
Compatibility:
- If a Some Assembly Required patch is made for T-65 power armor in the future, this will have a conflict and require a new patch
Description: Adds Ultracite power armor to the world, on enemies, as legendary drops, and more
Dependencies: Ultracite Power Armor
Change List:
- Adds a new Brotherhood of Steel Star Paladin that uses Brotherhood-painted Ultracite Power Armor and Ultracite weapons
- Adds a Paladin combination to the Ultracite armor records so the Star Paladin can have the appropriate paint
- Adds the legendary effects to the naming rules for Ultracite Power Armor
- Injects Ultracite Power Armor into the legendary drop lists in Power Armor to the People
- Removes the set of Ultracite power armor and weapons from the Boston Airport
- Adds Ultracite power armor and weapons to Proctor Teagan's vendor inventory if the player becomes a Sentinel
Compatibility:
- Requires a patch for Brotherhood Power Armor Overhaul (included in the installer)
- If a Some Assembly Required patch is made for Ultracite power armor in the future, this will have a conflict and require a new patch
- May conflict with mods that add additional paint jobs - placing this lower should resolve that
- May conflict with mods that change Brotherhood of Steel soldiers, if they change the leveled lists of the Brotherhood of Steel in the base game
Description: Addresses compatibility issues between Power Armor to the People - Ultracite Power Armor and Brotherhood Power Armor Overhaul
Dependencies: Ultracite Power Armor, Brotherhood Power Armor Overhaul
Change List:
- Merges the leveled list for power armored Brotherhood of Steel soldiers
Description: Adds Classic Advanced power armor to the world, on enemies, as legendary drops, and more
Dependencies: Classic Advanced Power Armor
Change List:
- Injects a Classic Advanced power armor set for Legendary Gunners into Power Armor to the People
- Adds the legendary effects to the naming rules for Classic Advanced Power Armor
- Injects Classic Advanced Power Armor into the legendary drop lists in Power Armor to the People
- Removes most of the sets that the original plugin adds to vendor inventories
- Changes the vendor set to only provide a maximum of 3 pieces, with a chance of each not showing up
- Changes the vendor set to only start showing up at level 55
- Removes the Chosen One set from vendors so you have to go find it in the world
Compatibility:
- This makes changes to Proctor Teagan and the Atom Cats vendor lists, so it could conflict with anything that does the same without injection
- Some Assembly Required is a good example - if you place this plugin lower than SAR, you will get all of the power armor sets, but if you place SAR lower, you will only get T-45
Description: Adds X-01 Tesla Power Armor to enemies in the world
Dependencies: X-01 Tesla Upgrade Kit
Change List:
- Adds a Tesla combination to the X-01 armor records
- Injects a Tesla X-01 power armor set for Legendary Gunners into Power Armor to the People
Compatibility:
- Requires a patch for AWKCR (included in the installer)
- Requires a patch for Some Assembly Required (included in the installer)
- May conflict with anything that changes X-01 power armor in the base game, if they make changes to the armor records - placing this (or the appropriate patch from the installer) lower down should resolve it, but may have unintended consequences for those other mods
Description: Addresses compatibility issues between Power Armor to the People - X-01 Tesla Upgrade Kit, AWKCR, and Some Assembly Required
Dependencies: X-01 Tesla Upgrade Kit, AWKCR, Some Assembly Required (Standard, not No Stat Changes)
Installed If: The Some Assembly Required and AWKCR patches are checked, and the X-01 Tesla Upgrade Kit option is later selected
Change List:
- Carries forward the Some Assembly Required armor rating and durability changes for X-01 power armor
- Merges the armor and object modification records for X-01 power armor
Description: Addresses compatibility issues between Power Armor to the People - X-01 Tesla Upgrade Kit and AWKCR
Dependencies: X-01 Tesla Upgrade Kit, AWKCR
Installed If: The AWKCR patch is checked and either No Stat Change or None is selected for Some Assembly Required, and the X-01 Tesla Upgrade Kit option is later selected
Change List:
- Merges the armor and object modification records for X-01 power armor
Description: Addresses compatibility issues between Power Armor to the People - X-01 Tesla Upgrade Kit and Some Assembly Required
Dependencies: X-01 Tesla Upgrade Kit, Some Assembly Required (Standard, not No Stat Changes)
Installed If: The Some Assembly Required patch is selected and AWKCR patch is not, and the X-01 Tesla Upgrade Kit option is later selected
Change List:
- Carries forward the Some Assembly Required armor rating and durability changes for X-01 power armor
Description: Adds Midwest Power Armor Evolution power armor to the world, on enemies, as legendary drops, and more
Dependencies: Midwest Power Armor Evolution Power Armor
Change List:
- Add Midwest Power Armor Evolution to the Brotherhood of Steel ranks, with different adornments on the left arm for each rank (requires Brotherhood Power Armor Overhaul to have them fit with the right rank)
- Add both Knight and Paladin sets to Proctor Teagan's vendor inventory
- Add Midwest Power Armor as a possible legendary drop
- Add legendary naming rules for Midwest Power Armor
- Disable the two abandoned sets of power armor and the enemy added near one of them (can be configured to add them back)
- Disable the fetch quests pointing to the two abandoned sets (can be configured to add them back)
- Add a unique enemy, Feral Knight, wearing the Commonwealth Knight unique set of Midwest Power Armor
Description: Adds Vault-Tec Power Armor to the world, on enemies, as legendary items, and more
Dependencies: Vault-Tec Power Armor
Change List:
- Add classic Vault-Tec Power Armor to two of the guards in Vault 81
- Makes Vault-Tec Power Armor rarely available for sale in Vault 81
- Has a chance to make a piece of legendary Vault-Tec power armor available for sale at Vault 81 once per 48 hours
- Adds legendary naming rules for Vault-Tec power armor
- Removes the abandoned power armor pieces, their chests, and the note that indicates where they are (can be configured to add them back)
- Places two abandoned pieces of Vault-Tec power armor in Vault 75 and 95
- Adds a Gunner in Vault-Tec power armor inside of Vault 75 starting at level 29
- Adds a Gunner in Vault-Tec power armor outside of Vault 95 starting at level 29
Description: Adds horse power armor as a rare piece in raider mixed power armor sets
Dependencies: Horse Power Armor
Description: Adds horse power armor as a rare piece in raider mixed power armor sets
Dependencies: Captain Cosmos Creation Club content
Change List:
- Adds a unique Scavenger enemy to Hubris Television Studios, wearing CC-00 power armor and wielding a Cosmic Cannon
- Adds some additional feral ghouls to Hubris Television Studios
- Replaces the scripts for the Captain Cosmos Redemption Machines to give a chance for legendary CC-00 power armor and Cosmic Cannons to be dispensed
- Adds legendary naming rules for CC-00 power armor and the Cosmic Cannon