Monk's Tokenbar - ironmonk88/monks-module-wiki GitHub Wiki
Monks Tokenbar
Adds a token bar to show the current player tokens that are available on the current scene
Installation
Install the module via Foundry's Add-on Modules screen.
Tokenbar Features
Tokens will be added to the tokenbar when they are placed on the scene and certain requirements are met:
- The originating actor is owned by a player AND the token is of friendly disposition.
- Any token can be set to display on the tokenbar regardless using the dropdown in the token configuration window.
- Or the module settings can be configured to pull actors from the Party sheet instead (PF2 only).
Left-clicking a token on the tokenbar will select that token and pan the canvas to it. Double left-clicking a token will open that token's sheet as the GM, and open it for players if they have sufficient permission to view it.
- Players and the GM can
CTRL
+ left-click on a token to target it.
Right-clicking a token on the tokenbar can be used to do the following:
- Sending a private message to the owner of the token.
- Open the actor sheet or the token configuration windows.
- Edit the attributes displayed for that token (GM only)
- Target the token.
- Change movement for that specific token (see below. GM only).
- Add a Hero Point (PF2 only, GM only).
Tokens be dragged off of the tokenbar onto the scene as well.
Attributes
The attributes shown in the tokenbar can be modified in the module settings.
- The datapath is trimmed, you just need the attribute path; D&D 5E example:
skills.prc.passive
. - You can use math and combine attributes in the attribute fields;
[spells.spell1+spells.spell2+spells.spell3+spells.spell4+spells.spell5+spells.spell6+spells.spell7+spells.spell8+spells.spell9](/ironmonk88/monks-module-wiki/wiki/spells.spell1+spells.spell2+spells.spell3+spells.spell4+spells.spell5+spells.spell6+spells.spell7+spells.spell8+spells.spell9)
will show how many total spell slots the tokens have for example (D&D 5th Edition). - You can display multiple attributes in the same line using
:
;attributes.hp.value:attributes.hp.max
orattributes.hp.value + "/" + attributes.hp.max
. - If using an attribute that displays
undefined
when empty instead of 0, use'{{resources.secondary.value}}' || 0
to make it display0
; or just check the module setting to change how allundefined
attributes display.
Additional Features
Assign XP
Clicking on the assign XP button will open a dialog to facilitate assigning XP. Automatically fill with the current player characters associated with the current scene. Add experience at the top and it will divide between the players evenly. Additionally once an encounter has finished, the dialog will automatically popup with the calculated XP for the encounter, divided evenly between the participants of the encounter.
The assign XP window can also be opened with the macro game.MonksTokenBar.assignXP()
.
Convert to Lootable
Clicking the convert button (on the left-hand token layer tools) will convert your selected tokens to a loot entity; the module currently supports Item Piles and Monk's Enhanced Journal's loot journal. Converting loot can be set to occur automatically once combat has ended.
Items of certain types such as feats and backgrounds are excluded from being added to the lootable.
Automatic post-combat loot conversion can be enabled in the module settings; any tokens with a disposition other than Friendly
will be converted.
Limit Token Movement
Tokenbar has an option for preventing all tokens or specific ones from moving while the game is unpaused.
Free Movement
: Tokens can move normally.Combat Turn
: Tokens can only move when its their turn in the combat tracker. Player controllable NPC tokens can be set in the module settings to share their owner's turn.No Movement
: Players cannot move tokens at all. The Gamemsater canAlt+click
on a token to give that token free movement.- To give a specific token movement while other tokens are locked, use the following macro.
game.MonksTokenBar.changeMovement("free", ["AfiYRdDSaOGNFGX5"]);
You can also use the tokens name in place of its id. You can also right-click individual tokens and change their movement mode.
- To give a specific token movement while other tokens are locked, use the following macro.
Request Roll
By selecting one or more tokens and hitting the request roll button, you can send a request to the owners of the tokens asking them to roll the selected skills or saving throws.
The flavor text field in the Request Roll configuration accepts custom HTML styling.
The chat cards can be right-clicked to reroll with various options.
You can hold Ctrl click
dice requests increase of the number of dice requested; Ctrl right-click
to decrease them again.
- D&D 5th Edition: Initiative is not available, as the system has locked that function down.
- PF 2nd Edition: Please note that the user setting
Preview D20 Rolls
interferes with auto-rolling requests. It will need to be disabled for each user in the player configuration window. - PF 2nd Edition: Rolls can be re-rolled using Hero Points or fortune options by right-clicking the chat card.
Anonymous Integration
With the help of the Anonymous module, tokenbar will hide the names of NPCs in the chat cards.
Allow Players to Request Rolls
If this setting is enabled, players can initiate rolls using predefined macros the Gamemaster has set up (see below).
Chat Card Pop Out
The chat cards created by requesting a roll can be right-clicked to pop them out for easier tracking.
Contested Rolls
Clicking on the contested roll button will open a dialog to facilitate a contested roll.
- If one token is selected and another token is targeted, both of those tokens will be added to the request.
- If just one token is selected and nothing is targeted, the next token selected will be added to the request.
- If two tokens are selected, both of them will be added to the request.
Clicking request will add a chat message and prompt players to roll the contested roll requested. After both parties have rolled it will show which one won the contested roll.
Grab Message Roll
By clicking the Grab Message Roll
button (little hand in the chat card), you can click a previous roll's chat card to use it for the result of the request in case your player was trigger happy and rolled before requested.
This feature is currently only available for:
- D&D 5th Edition
- Pathfinder 1st Edition
Group DC
At the bottom of the chat card, Tokenbar averages the results of all the requested rolls and displays it as the Group DC
.
In-Line Journal Requests
Requires Monk's Enhanced Journal.
You can embed requests into enhanced journals using the following syntax:
@Request[perception dc:15 silent fastForward rollmode:selfroll]{flavor text}
.@Request[save:str dc:15 silent fastForward rollmode:selfroll]{flavor text}
@Request[check:int dc:15 silent fastForward rollmode:selfroll]{flavor text}
Multiple Choice Requests
You can hold the CTRL
key or the META
key on Mac and click multiple skills to request a choice from among them; the player will get the dialog to choose once they click the dice in the chat card.
Request Macros
By clicking the save button in the bottom left, the Gamemaster can save predefined roll setups to macros; either to have certain commonly used roll settings on the hotbar, or they then be run by players if they have access to the macro and Allow Players Roll
is enabled in the module settings.
- The macros are saved with the tokens that were selected when it was saved as the targets.
game.MonksTokenBar.requestRoll([{"token":"Test PC"}],{request:[{"type":"attribute","key":"perception"}], silent:false, fastForward:false, rollMode:'roll'})
- Replace the listed token,
Test PC
in this example, withnull
to use your currently selected tokens, or all Player tokens if you have no tokens selected.game.MonksTokenBar.requestRoll([{"token":"null"}],{request:[{"type":"attribute","key":"perception"}], silent:false, fastForward:false, rollMode:'roll'})
Roll Modes
Public Roll
will show everyone who is involved and their rolls.Public Roll, Results Hidden
will show the player and everyone else involved but will only reveal their own roll/success.Private Roll, Results Hidden
will only show the player that they're involved, but they won't be able to see the result.Self Roll
won't show the players at all. The GM will have to roll the dice themselves if auto-roll isn't used.
Bug Reporting
Please feel free to contact me on Discord if you have any questions or concerns. ironmonk88#4075
If submitting a ticket, please do so on this module's GitHub here.
License
This Foundry VTT module, written by Ironmonk, is licensed under GNU GPLv3.0, supplemented by Commons Clause.
This work is licensed under Foundry Virtual Tabletop EULA - Limited License Agreement for module development v 0.1.6.