MEJ Shop - ironmonk88/monks-module-wiki GitHub Wiki
Shop
A journal for selling items to players, or for them to be able to sell their stock of ill-gotten loot. Purchased or sold items will automatically be added or removed from their assigned actor, as well as having currency added or subtracted.
A player needs to have Observer
level permissions to the shop to be able to access the shop journal. Buying/selling requires an assigned actor, and a Gamemaster level user needs to be logged in in for for players to do so.
Generate Name
Generates a random name from the roll tables includes with MEJ.
Shop Owner
You can drag an actor sheet from the sidebar or a compendium to this journal to add that actor as the shop owner. Right-clicking the shop owner gives you several options.
Delete
Import Items
: This will attempt to import all valid items from that actor sheet to the shop's inventory.Open Actor Sheet
Description Tab
See Description.
Details Tab
Hours
Range of hours the shop will be open between if Open Based on World Clock
is checked.
Shop Open
- Open
- Closed
Open Based on World Clock
Check this to have the use shop only be availale based on the Hours
range based on the world clock.
Player Purchasing
Use this dropdown to control whether players are able to buy items from the shop.
- Closed
Hidden
Visible
- Open
GM Only
: Players can look but not purchaseAnyone
: Players can freely purchase items from the shop.Request Purchase
: Players can attempt to purchase items, which will create a chat card that the GM can approve or disapprove.
Buy Back
Use this dropdown to control whether players are able to sell items to the shop.
Won't purchase from players
Anyone
: Players can freely purchase sell to the shop.Make an offer
: Players can attempt to sell items, which will create a chat card that the GM can approve or disapprove.
Transaction Log
Logs any items purchased by players or sold to the shop.
Items Tab
The GM can drag items from the item directory or a compendium to add them to the shop. Players can drag items from an owned actor here to sell them.
You can drag one shop onto another to either replace or add items to the store from the dragged shop's inventory.
You can drag and drop a folder of items to add all of them to the shop.
- Any
spell
items will be converted to scrolls when added to the shop in D&D 5th Edition. - Items sold to the shop by players are automatically locked in order for the GM to decide if it's okay to sell again.
- You can sort columns by item name, cost, or price.
- You cannot sort by rarity.
Populate from Rolltable
Use this to import a selection of random items from a rolltable.
Adjust All Prices
Click this to bring up the Adjust Prices window.
Adjust the price multiplier of items here; make sure to hit the Convert
button before you hit yes
to push the change to the cost.
Clear All Items
Deletes the shops inventory, except for locked items. Hold Ctrl
to clear locked items as well.
Items
Drag items from the directory or a compendium to add them here.
Use the lock button to prevent players from purchasing that item. This also locks items from being cleared with Clear All Items
.
Use the eye button to hide it from players; orange means its hidden.
Item data is stored entirely inside the journal instead of just being linked to.
Rarity
The rarity of the item, if your system uses it.
Consume
Click the consumable button to have the item "consumed" when purchased; it will not be added to the player's inventory after they buy it. Use this for food/drinks/services/etc.
Quantity
Number of items in stock. Delete the value to have it be infinite.
Price
Default price of the item.
Cost
Actual cost the players have to pay. Default price adjusted by the price multiplier.
Relationships Tab
See Relationships.
Notes Tab
See Notes.
Page Last Updated
- Foundry 12.331
- MEJ 12.02