Weapons - hyvanmielenpelit/GnollHack GitHub Wiki

Melee Weapons

Simple Melee Weapons

These are mostly unchanged from NetHack and new ones don't have many special properties, except for 1d20 silver damage.

Simple Melee Weapon Modifiers

  1. Can get weapon quality modifiers
  2. Can be mythic or legendary

Notes on Simple Melee Weapons

  1. Spears can be applied to hit targets at 2 or more squares away (depending on the skill level, requires Basic or better skill). The range is 2, SQRT(5), SQRT(8) on Basic/Skilled/Expert. They also work as a melee weapon.
  2. Daggers stack and can also be thrown.
  3. Axes can be applied to chop down trees.

New Melee Weapons

Non-Magical Melee Weapons

Non-Magical Melee Weapon Modifiers
  1. Can get weapon quality modifiers
  2. Only Flindbar can be mythic or legendary

Magical Weapons

Magical Melee Weapon Modifiers
  1. Can get weapon quality modifiers
  2. Cannot be mythic or legendary

Polearms

Polearms can be applied to hit targets SQRT(8) squares away on all skill levels. They cannot be used as a melee weapon.

Simple Polearms

These polearms are mostly unchanged from NetHack.

Polearm Modifiers

  1. Can get weapon quality modifiers
  2. Can be mythic or legendary

Ranged Weapons

In GnollHack, launchers, such as a bow or a crossbow, add their damage and damage bonus to the fired ammunition.

  • Bows and slings add the user's strength bonus to the damage.
  • Crossbows have a fixed bonus, which is added to the damage instead of the strength bonus.

Bows

The following bows fire 1 shot per turn:

Normal bows can be safely enchanted at +7 or below. Elven bows can be safely enchanted at +10 or below.

The only bow that fires shots faster than 1 shot per turn is:

Crossbows

The following crossbows fire 1 shot per turn:

The following crossbows fire 2 shots per turn:

Slings

  • Sling — Fires 1 shot per turn.
  • Staff-sling — Fires up to 2 shots per turn.

Ranged Weapon Modifiers

  1. Can get weapon quality modifiers
  2. Cannot be mythic or legendary

Ammunition

These are mostly unchanged from NetHack, and the new ones don't have any special properties, except for 1d20 silver damage.

Ammunition Modifiers

  1. Can get weapon quality modifiers
  2. Can be mythic or legendary

Thrown weapons

These are mostly unchanged from NetHack.

Thrown Weapon Modifiers

  1. Can get weapon quality modifiers
  2. Can be mythic or legendary

Weapon Quality Modifiers

All weapons, including magical ones, can get weapon quality modifiers:

  • Exceptional — Double base damage
  • Elite — Triple base damage
  • Celestial/Primordial/Infernal — Quadruple base damage but can only be used by lawful/neutral/chaotic beings