Status Bar - hyvanmielenpelit/GnollHack GitHub Wiki
Status Bar Types
Text (ASCII user interface)
Graphical (Mobile user interface)
Description of Acronyms and Symbols
Difficulty Level
Label
- (No label)
- First or second on the third row of the ASCII user interface
- First or second on the first row of the mobile user interface
Values
- s / — Standard
- e / — Experienced
- a / — Adept
- v / — Veteran
- x / — Expert
- m / — Master
- g / — Grand Master
Gameplay Mode
Label
- (No label)
- First on the third row of the ASCII user interface
- First on the first row of the mobile user interface
Values
- (No letter) / (No image) — Classic Mode
- C / — Casual Mode
- R / — Casual-Classic Mode
- M / — Modern Mode
- W / — Wizard Mode
Attribute Scores
Attribute scores are shown in the status bar in the ASCII user interface.
- St — Strength
- Dx — Dexterity
- Co — Constitution
- In — Intelligence
- Wi — Wisdom
- Ch — Charisma
Alignment
- Alignment is shown after the attribute scores in the ASCII user interface.
- Alignment is not shown in the mobile user interface.
Label
(No label)
Values
The character's alignment.
Dungeon Level
Label
- Dlvl /
Value
- Current dungeon level depth
Notes
- On some special levels, the label can be changed to describe the current dungeon branch, such as "Home" in the class quest. In such a case, the value depicts the current depth of the current branch.
Hit Points
Label
- HP in the ASCII
- Red orb in the mobile user interface
Value
- Current Hit Points (Maximum Hit Points)
Notes
- You can turn on the showing of maximum hit point in the mobile user interface by clicking on the red orb.
Mana Points
Label
- MP in the ASCII
- Blue orb in the mobile user interface
Value
- Current Mana Points (Maximum Mana Points)
Notes
- You can turn on the showing of maximum mana point in the mobile user interface by clicking on the blue orb.
Armor Class
Label
- AC /
Value
- Current Armor Class
Notes
- Lower is better
Magic Cancellation
Label
- MC /
Value
- Current Magic Cancellation Value / Percentage Chance of Success
Notes
- Higher is better
- See Magic Cancellation
Movement Speed
Label
- MS /
Value
- Current Movement Speed
Notes
- 12 is normal speed
- Higher is better
Weapon Style
Label
- W /
Hands
There can be one or two values/icons. If there is only one value/icon, it means that you are holding just one weapon. If there are two values/icons separated by a slash, it means that you are holding two weapons, one in the right hand and one in the left hand.
Icons
In the mobile UI, the game shows the inventory icons of the right-hand weapon and the left-hand weapon/shield in the weapon style.
Values
Windows and Linux versions of the game use letters and numbers to describe what type of weapons/shields are equipped.
- - — Empty handed
- M — Melee weapon
- 2hM — Two-handed melee weapon
- R — Ranged weapon (launcher)
- R0 — Ranged weapon (launcher) but without quivered ammunition
- Re — Ranged weapon (launcher) but with a wrong kind of ammunition quivered
- 2hR — Two-handed ranged weapon (launcher)
- 2hR0 — Two-handed ranged weapon (launcher) but without quivered ammunition
- 2hRe — Two-handed ranged weapon (launcher) but with a wrong kind of ammunition quivered
- g — Empty handed but wearing gloves
- mg — Empty handed but wearing weapon gloves
- S — Shield
- A — Wielding ammunition
- T — Throwing weapon
- MT — Melee weapon that can also be thrown
- D — Digging tool
- MD — Melee weapon that can also be used for digging
- P — Polearm
- c — Wielding a corpse
- ! — Wielding a potion
- * — Wielding something else
Experience Level
Label
- XL /
Value
- Current Experience Level / Current Experience Points
- Experience points are not shown in the mobile status bar.
Notes
- You can disable the showing of current experience points in the options file.
Gold Pieces
Label
- $ /
Value
- Gold pieces in the open inventory
Current Turn
Label
- T /
Value
- Current turn
Current Playtime
Label
- (No label)
- Shown after the current turn in the ASCII user interface
- Not shown in the mobile user interface
Value
- Current playtime is in the format
0d:0h:0m:0s
Score
Label
- S in the ASCII user interface
- Not shown in the mobile user interface
Value
- Current score
Notes
- See scoring.
Condition Symbols
Conditions are shown as symbols in the mobile user interface.
Encumbrance Levels
- — Burdened
- — Stressed
- — Strained
- — Overloaded
- — Overtaxed
Satiety Levels
- — Satiated
- — Hungry
- — Weak
- — Fainting
HP Levels
- — HP at low level
- — HP at critical level
Other
- — Dual wielding
- — Skill slot available
- — Special ability is on cooldown
- — Stuck or grabbed