Status Bar - hyvanmielenpelit/GnollHack GitHub Wiki

Status Bar Types

Text (ASCII user interface)

image

Graphical (Mobile user interface)

image

Description of Acronyms and Symbols

Difficulty Level

Label

  • (No label)
  • First or second on the third row of the ASCII user interface
  • First or second on the first row of the mobile user interface

Values

Gameplay Mode

Label

  • (No label)
  • First on the third row of the ASCII user interface
  • First on the first row of the mobile user interface

Values

Attribute Scores

Attribute scores are shown in the status bar in the ASCII user interface.

Alignment

  • Alignment is shown after the attribute scores in the ASCII user interface.
  • Alignment is not shown in the mobile user interface.

Label

(No label)

Values

The character's alignment.

Dungeon Level

Label

  • Dlvl / image

Value

  • Current dungeon level depth

Notes

  • On some special levels, the label can be changed to describe the current dungeon branch, such as "Home" in the class quest. In such a case, the value depicts the current depth of the current branch.

Hit Points

Label

  • HP in the ASCII
  • Red orb in the mobile user interface

Value

  • Current Hit Points (Maximum Hit Points)

Notes

  • You can turn on the showing of maximum hit point in the mobile user interface by clicking on the red orb.

Mana Points

Label

  • MP in the ASCII
  • Blue orb in the mobile user interface

Value

  • Current Mana Points (Maximum Mana Points)

Notes

  • You can turn on the showing of maximum mana point in the mobile user interface by clicking on the blue orb.

Armor Class

Label

  • AC / image

Value

  • Current Armor Class

Notes

  • Lower is better

Magic Cancellation

Label

  • MC / image

Value

  • Current Magic Cancellation Value / Percentage Chance of Success

Notes

Movement Speed

Label

  • MS / image

Value

  • Current Movement Speed

Notes

  • 12 is normal speed
  • Higher is better

Weapon Style

Label

  • W / image

Hands

There can be one or two values/icons. If there is only one value/icon, it means that you are holding just one weapon. If there are two values/icons separated by a slash, it means that you are holding two weapons, one in the right hand and one in the left hand.

Icons

In the mobile UI, the game shows the inventory icons of the right-hand weapon and the left-hand weapon/shield in the weapon style.

Values

Windows and Linux versions of the game use letters and numbers to describe what type of weapons/shields are equipped.

  • - — Empty handed
  • M — Melee weapon
  • 2hM — Two-handed melee weapon
  • R — Ranged weapon (launcher)
  • R0 — Ranged weapon (launcher) but without quivered ammunition
  • Re — Ranged weapon (launcher) but with a wrong kind of ammunition quivered
  • 2hR — Two-handed ranged weapon (launcher)
  • 2hR0 — Two-handed ranged weapon (launcher) but without quivered ammunition
  • 2hRe — Two-handed ranged weapon (launcher) but with a wrong kind of ammunition quivered
  • g — Empty handed but wearing gloves
  • mg — Empty handed but wearing weapon gloves
  • S — Shield
  • A — Wielding ammunition
  • T — Throwing weapon
  • MT — Melee weapon that can also be thrown
  • D — Digging tool
  • MD — Melee weapon that can also be used for digging
  • P — Polearm
  • c — Wielding a corpse
  • ! — Wielding a potion
  • * — Wielding something else

Experience Level

Label

  • XL / image

Value

  • Current Experience Level / Current Experience Points
  • Experience points are not shown in the mobile status bar.

Notes

  • You can disable the showing of current experience points in the options file.

Gold Pieces

Label

  • $ / image

Value

  • Gold pieces in the open inventory

Current Turn

Label

  • T / image

Value

  • Current turn

Current Playtime

Label

  • (No label)
  • Shown after the current turn in the ASCII user interface
  • Not shown in the mobile user interface

Value

  • Current playtime is in the format 0d:0h:0m:0s

Score

Label

  • S in the ASCII user interface
  • Not shown in the mobile user interface

Value

  • Current score

Notes

Condition Symbols

Conditions are shown as symbols in the mobile user interface.

Encumbrance Levels

  • image — Burdened
  • image — Stressed
  • image — Strained
  • image — Overloaded
  • image — Overtaxed

Satiety Levels

  • image — Satiated
  • image — Hungry
  • image — Weak
  • image — Fainting

HP Levels

  • image — HP at low level
  • image — HP at critical level

Other

  • image — Dual wielding
  • image — Skill slot available
  • image — Special ability is on cooldown
  • image — Stuck or grabbed