Object Materials - hyvanmielenpelit/GnollHack GitHub Wiki
In GnollHack, certain weapons, tools, and pieces of armor can be generated with a material different from its normal material.
Armor
Most typical special materials give the following effects:
- Dragonhide:
- -2 AC and +1 MC for body armors
- -1 AC and +1 MC for other armor types
- Steel:
- -1 AC for all armor types
- Silver:
- No effect, but special material against demons etc.
- Crystal:
- Reflection for body armors
- 4/3 added enchantability
- 25% spell casting penalty reduction for body armors and 5% for other armor types
- Gemstone:
- -4 AC for body armors
- -3 AC for other armor types
- 4/3 added enchantability
- Bronze:
- +1 AC and +3 MC for body armors only
- 4/3 added enchantability
- Orichalcum:
- +7 MC for body armors
- +2 MC for other armor types
- Magic resistance for body armors
- 75% of normal weight
- Half normal enchantability
- Mithril:
- -3 AC and +2 MC for body armors
- -2 AC and +1 MC for other armor types
- Bisection resistance for body armors
- 5% spell casting penalty reduction for body armors
- Half normal weight
- 4/3 added enchantability
- Adamantium:
- -5 AC for body armors
- -4 AC for other armor types
- Disintegration resistance for body armors and shields
- Bisection resistance for body armors
- 5/4 added enchantability
Weapons
Most typical special materials give the following effects:
- Steel:
- Damage to small creatures: +1 to die size
- Damage to large creatures: +1 to die size
- Silver:
- Special material against demons etc. (1d20 silver damage)
- Crystal:
- Damage to small creatures: +3 to die size
- Damage to large creatures: +2 to die size
- +5 digging effort
- Gemstone:
- Damage to small creatures: +2 to damage and +2 to die size
- Damage to large creatures: +2 to damage and +2 to die size
- 4/3 added enchantability
- +10 digging effort
- Mithril:
- Damage to small creatures: +3 to die size
- Damage to large creatures: +3 to die size
- Half normal weight
- 4/3 added enchantability
- +15 digging effort
- Adamantium:
- Damage to small creatures: +6 to die size
- Damage to large creatures: +6 to die size
- 5/4 added enchantability
- +20 digging effort