Object Materials - hyvanmielenpelit/GnollHack GitHub Wiki

elf-dragon-512

In GnollHack, certain weapons, tools, and pieces of armor can be generated with a material different from its normal material.

Armor

Most typical special materials give the following effects:

  • Dragonhide:
    • -2 AC and +1 MC for body armors
    • -1 AC and +1 MC for other armor types
  • Steel:
    • -1 AC for all armor types
  • Silver:
    • No effect, but special material against demons etc.
  • Crystal:
    • Reflection for body armors
    • 4/3 added enchantability
    • 25% spell casting penalty reduction for body armors and 5% for other armor types
  • Gemstone:
    • -4 AC for body armors
    • -3 AC for other armor types
    • 4/3 added enchantability
  • Bronze:
    • +1 AC and +3 MC for body armors only
    • 4/3 added enchantability
  • Orichalcum:
    • +7 MC for body armors
    • +2 MC for other armor types
    • Magic resistance for body armors
    • 75% of normal weight
    • Half normal enchantability
  • Mithril:
    • -3 AC and +2 MC for body armors
    • -2 AC and +1 MC for other armor types
    • Bisection resistance for body armors
    • 5% spell casting penalty reduction for body armors
    • Half normal weight
    • 4/3 added enchantability
  • Adamantium:
    • -5 AC for body armors
    • -4 AC for other armor types
    • Disintegration resistance for body armors and shields
    • Bisection resistance for body armors
    • 5/4 added enchantability

Weapons

Most typical special materials give the following effects:

  • Steel:
    • Damage to small creatures: +1 to die size
    • Damage to large creatures: +1 to die size
  • Silver:
    • Special material against demons etc. (1d20 silver damage)
  • Crystal:
    • Damage to small creatures: +3 to die size
    • Damage to large creatures: +2 to die size
    • +5 digging effort
  • Gemstone:
    • Damage to small creatures: +2 to damage and +2 to die size
    • Damage to large creatures: +2 to damage and +2 to die size
    • 4/3 added enchantability
    • +10 digging effort
  • Mithril:
    • Damage to small creatures: +3 to die size
    • Damage to large creatures: +3 to die size
    • Half normal weight
    • 4/3 added enchantability
    • +15 digging effort
  • Adamantium:
    • Damage to small creatures: +6 to die size
    • Damage to large creatures: +6 to die size
    • 5/4 added enchantability
    • +20 digging effort