Minor Features - hyvanmielenpelit/GnollHack GitHub Wiki

General

  • Players can become slowed, which reduces their speed to 2/3 of their base speed (usually to 8) and negates the fast and very fast intrinsics and extrinsics. So, one's speed can end up being reduced from 20 (very fast) to 8, which is effectively -60% to speed.
  • Using 'Shift + Direction' to run no longer enters known traps.
  • Finding secret doors with bad luck (-3 or lower) is now actually possible.

Difficulty Levels — Minor Effects

  • On easier difficulty levels (under Veteran), you start with a greater number of scrolls of identify (4/3/2 on Standard/Experienced/Adept).
  • On easier difficulty levels (especially Standard), manuals appear in the game, which describe some of the game mechanics.
  • The elven bard has a greater chance of appearing in the game on easier difficulty levels (she tells about Elbereth).
  • The characters may get a starting wand of probing on easier difficulty levels (it can also reveal corpse statistics in GnollHack).

Role Changes

Caveman

  • Caveman starts with a random beneficial amulet and lots of food.
  • His starting weapons have enchantment bonuses.

Knight

  • Knight cannot jump anymore. Sorry, there goes the chess reference.
  • Dwarf can be a knight now

Wizard

  • Wizards start with either (1) a quarterstaff and a cloak of magic resistance or (2) a staff of frost and a leather cloak.

Item Changes

Armor

  • Gauntlets of Power have been renamed Gauntlets of Ogre Power and they give 18/** strength.
  • Dragon scale mails are now much heavier and give a big spell casting penalty.
  • Crystal plate mail gives reflection.
  • Bronze plate mail gives a huge bonus to MC.

Weapons

  • Spears can be applied to hit targets 2 squares away, if you have at least Basic skill level
    • Basic hits range of SQRT(4)
    • Skilled hits range of SQRT(5)
    • Expert hits range of SQRT(8)
    • Unlike polearms, spears can be used in the melee range as well

Artifacts

  • Cleaver's arc attack does not hit peaceful and tame creatures.
  • Stormbringer does not hit tame creatures.

Gems

  • Touchstone does not need to be blessed to identify gems. Yes, it's really good now!
  • However, there is also a cursed jinxstone. Beware of that!
  • Expensive gems are now less expensive.

Scrolls

  • Added scrolls of protect weapon and protect armor, which do the same as reading an enchant weapon/armor scroll confused.

Food

  • Eating a Cloudberry restores lost ability scores
  • Eating a Fig cures from sickness

Tools

  • Unicorn horn has now charges

Rings

  • Ring of Sustain Ability will protect from amnesia caused by mind flayers

Monster Changes

  • Dragon hatchlings have a chance to drop dragon scales.
  • Silver dragon hatchling now properly has reflection.
  • Juiblex's swallowing and sickening attack now actually makes other monsters sick and kills them in 20 turns.
  • Some monsters have a name, which you can ask through chatting.

Skills

Disarm Traps

You can disarm traps with the Disarm Traps skill. You can use it through the abilities menu 'A'. You have the following chances to disarm a trap:

  • Unskilled: 1/3 chance to disarm an unmagical trap.
  • Basic: 2/3 chance to disarm an unmagical trap and 1/3 chance to disarm a magical trap.
  • Skilled: 5/6 chance to disarm an unmagical trap and 2/3 chance to disarm a magical trap.
  • Expert: 11/12 chance to disarm an unmagical trap and 5/6 chance to disarm a magical trap.

Bare Handed Combat

(Out of date)

The fighter gains only half strength bonus.

  • Unskilled: -1 to hit, +0 to damage
  • Basic (1 skill slot to upgrade): +0 to hit, +1 to damage
  • Skilled (1 skill slot to upgrade): +1 to hit, +2 to damage
  • Expert (2 skill slots to upgrade): +2 to hit, +3 to damage

Martial Arts

(Out of date)

Martial arts is a prestige skill that you can increase once you are Expert in Bare Handed Combat.

The fighter gains full strength bonus, when you are at least Basic in Martial Arts. Additionally, the following bonuses apply on top of what you get from bare handed combat:

  • Basic (2 skill slots to upgrade): +1 to hit, +1 to damage, 0% chance of a second strike
  • Skilled (3 skill slots to upgrade): +2 to hit, +2 to damage, 25% chance of a second strike
  • Expert (3 skill slots to upgrade): +3 to hit, +3 to damage, 50% chance of a second strike
  • Master (4 skill slots to upgrade): +4 to hit, +4 to damage, 75% chance of a second strike
  • Grand Master (4 skill slots to upgrade): +5 to hit, +5 to damage, 100% chance of a second strike

Options

  • tellexp: True/False if the game tells you experience from kills. Default: true.
  • prefer_fast_move: True/False to swap g and G as well as m and M. Default: false.
  • classic_statue_symbol: Whether the game shows 3.4.3 statue symbol instead of 3.6.0 statues. Default: false.
  • metric_system: Whether to use metric system for weights or not. Default: false.
  • show_weight_summary: Whether the game shows the weight summary at the end of the inventory. Default: true.