Game performance in CPU rendering on Android devices - hyvanmielenpelit/GnollHack GitHub Wiki
Sometimes GPU rendering can cause crashes (e.g. with phones that have a Google Tensor processor). In that case, you can switch Game GPU Acceleration off in the settings.
CPU Rendering Speeds
We have tested CPU rendering on the following Android devices:
Phones
Google Pixel 6 Pro
- Processor: Google Tensor
- RAM: 12 GB
- Display: 1440 x 3120 pixels @ 120 Hz
- FPS: 29 in the zoomed out mode, 41 in the zoomed in mode (average but playable)
Samsung Galaxy S22
- Processor: Exynos 2200
- RAM: 8 GB
- Display: 1080 x 2340 pixels @ 120 Hz
- FPS
- At start: 43 in the zoomed out mode, 69 in the zoomed in mode (very good)
- Throttled: 23 in the zoomed out mode, 28 in the zoomed in mode (barely playable)
- Note: FPS seems to be low even with GPU acceleration (the same low value as with CPU renderding)
OnePlus 9
- Processor: Qualcomm Snapdragon 888 5G
- RAM: 8/12 GB
- Display: 1080 x 2400 pixels @ 120 Hz
- FPS: 45 in the zoomed out mode, 68 in the zoomed in mode (very good)
Motorola Moto G71 5G
- Processor: Qualcomm Snapdragon 695 5G
- RAM: 4–8 GB
- Display: 1080 x 2400 pixels
- FPS: 25 in the zoomed out mode, 45 in the zoomed in mode (average but playable)
Tablets
Samsung Galaxy Tab S8
- Processor: Snapdragon 8 Gen 1
- RAM: 8/12 GB
- Display: 1600 x 2560 pixels @ 120 Hz
- FPS
- At start: 50 in the zoomed in mode (good)
- Throttled: 25 in the zoomed out mode, 28 in the zoomed in mode (barely playable)
- Note: FPS seems to be low even with GPU acceleration (the same low value as with CPU renderding)