Game performance in CPU rendering on Android devices - hyvanmielenpelit/GnollHack GitHub Wiki

Sometimes GPU rendering can cause crashes (e.g. with phones that have a Google Tensor processor). In that case, you can switch Game GPU Acceleration off in the settings.

CPU Rendering Speeds

We have tested CPU rendering on the following Android devices:

Phones

Google Pixel 6 Pro

  • Processor: Google Tensor
  • RAM: 12 GB
  • Display: 1440 x 3120 pixels @ 120 Hz
  • FPS: 29 in the zoomed out mode, 41 in the zoomed in mode (average but playable)

Samsung Galaxy S22

  • Processor: Exynos 2200
  • RAM: 8 GB
  • Display: 1080 x 2340 pixels @ 120 Hz
  • FPS
    • At start: 43 in the zoomed out mode, 69 in the zoomed in mode (very good)
    • Throttled: 23 in the zoomed out mode, 28 in the zoomed in mode (barely playable)
    • Note: FPS seems to be low even with GPU acceleration (the same low value as with CPU renderding)

OnePlus 9

  • Processor: Qualcomm Snapdragon 888 5G
  • RAM: 8/12 GB
  • Display: 1080 x 2400 pixels @ 120 Hz
  • FPS: 45 in the zoomed out mode, 68 in the zoomed in mode (very good)

Motorola Moto G71 5G

  • Processor: Qualcomm Snapdragon 695 5G
  • RAM: 4–8 GB
  • Display: 1080 x 2400 pixels
  • FPS: 25 in the zoomed out mode, 45 in the zoomed in mode (average but playable)

Tablets

Samsung Galaxy Tab S8

  • Processor: Snapdragon 8 Gen 1
  • RAM: 8/12 GB
  • Display: 1600 x 2560 pixels @ 120 Hz
  • FPS
    • At start: 50 in the zoomed in mode (good)
    • Throttled: 25 in the zoomed out mode, 28 in the zoomed in mode (barely playable)
    • Note: FPS seems to be low even with GPU acceleration (the same low value as with CPU renderding)