Conditions - hyvanmielenpelit/GnollHack GitHub Wiki

General Conditions

Blind

Symbol

condition_blind

Effect

The character cannot see, except via blind telepathy.

Cancelled

Symbol

condition_cancl

Effect

The character cannot cast spells or use wands.

Confused

Symbol

condition_conf

Effect

The character may move in a random direction. The character will also miscast spells and misread scrolls.

Deaf

Symbol

condition_deaf

Effect

The character cannot hear. Sounds dependent on hearing will stop playing as long as the character is deaf.

Fear

Symbol

condition_fear

Effect (Monsters Only)

The monster will flee.

Flying

Symbol

condition_fly

Effect

The character flies but can also access items on the ground, opposite to levitation.

Food Poisoning

Symbol

condition_foodpois

Effect

The character will die in 10–19 turns.

Grabbed

Symbol

condition_grab

Effect

The character cannot move away from the grabbing monster. An attempt to do so wastes a turn.

Hallucinating

Symbol

condition_hallu

Effect

The character sees things as random monsters and items.

Levitating

Symbol

condition_lev

Effect

The character levitates in the air and cannot reach ground. Firing a missile weapon will make the character to move in the opposite direction.

Lycanthropy

Symbol

condition_lyca

Effect

The character is infected with lycanthropy, making him or her into a were-animal, which turns into the animal form at random times. In the wereform, the character can summon animals of the same kind for help.

Mummy Rot

Symbol

condition_rot

Effect

The character is infected with mummy rot, which prevents the character from healing and reduces his or her constitution and charisma over time.

Paralyzed

Symbol

condition_paral

Effect

The character cannot move or act.

Riding

Symbol

condition_ride

Effect

The character is riding on a steed, effectively moving at the speed of the steed.

Sleeping

Symbol

condition_sleep

Effect

The character is asleep, not being able to move or act.

Sliming

Symbol

condition_slime

Effect

The character will turn into a green slime in nine turns. This will effectively kill the character and end the game. It's not a polymorph form.

Slowed

Symbol

condition_slow

Effect

The character's speed is reduced by 1/3.

Stoning

Symbol

condition_stone

Effect

The character will turned into stone in 1 turn.

Strangulation

Symbol

condition_strngl

Effect

The character will die in 6 turns, unless you are in a non-breathing polymorph form.

Stun

Symbol

condition_stun

Effect

The character can't move or act straight. If he or she tries to move or do something requiring a direction, a random direction will be chosen for the action.

Suffocating

Symbol

condition_suffoc

Effect

The character will die in 6 turns.

Terminal Illness

Symbol

condition_termill

Effect

The character will die in 10–19 turns.

Encumbrance

Burdened

Symbol

status_burdened

Effect

The character moves at 3/4 speed.

Stressed

Symbol

status_stressed

Effect

The character will move at 1/2 speed.

Strained

Symbol

status_strained

Effect

The character will move at 1/4 speed.

Overtaxed

Symbol

status_overtaxed

Effect

The character will move at 1/8 speed.

Overloaded

Symbol

status_overloaded

Effect

The character cannot move.

Hunger Statuses

Hungry

Symbol

status_hungry

Effect

No effect.

Weak

Symbol

status_weak

Effect

The character's strength is decreased.

Fainting

Symbol

status_faint

Effect

The character has a chance of temporary paralysis.

Satiated

Symbol

status_satiated

Effect

No effect.