other - hpgDesigns/hpgdesigns-dev.io GitHub Wiki
In Game Maker and in ENIGMA, other is a keyword representing another instance involved in a block of code. This varies by context:
- In a collision event, other represents the instance with which the current instance is colliding (literally the other object involved).
- In a
with()
statement, the scope is changed, and other represents the instance owning the calling scope. For example, if object0 sayswith (object1) {
newscope
}
, other will be an instance of object0 inside newscope. - In an "applied" Action tile, other behaves
the same way as in
with()
, referring to the calling instance.
ENIGMA stores the current scope's calling instance in
enigma::instance_event_iterator
. Alongside that, it keeps a stack of
struct iterator_level
, which always contains a pointer to
instance_event_iterator
at its bottom. Finally, it stores
enigma::instance_other
to directly represent the most recently lost
scope.
This stack is most easily manipulated by instantiating struct enigma::with_iter
. In fact, that structure operates with()
entirely:
#define with(x) for (enigma::with_iter ENIGMA_WITHITER(enigma::fetch_inst_iter_by_int(x),enigma::instance_event_iterator->inst); \
enigma::instance_event_iterator; enigma::instance_event_iterator = enigma::instance_event_iterator->next)
Upon instantiation, with_iter
pushes the iterator_level
stack with
the variables mentioned above. Upon deconstruction, it pops the stack,
restoring both variables to their original state.