FAQ - hjake123/reactive GitHub Wiki
Q: How do I get Apprentice's Salts?
A: Check this entry. You're looking to cause the Salt reaction. Once you do it one time, the formula will be in the Reactions section of the Journal of Alchemy. If you're really stuck, use commands to grant the achievements reactive:reactions/salt_annihilation
and reactive:reactions/salt_annihilation_perfect
and the entry will be unlocked for you, so you'll be able to see the steps to follow.
Q: How do I get Blaze into the Crucible?
A: Place a Copper Symbol and a Mounted Blaze Rod near the Crucible, and leave it for a while.
Q: I became huge/small from just messing around! Help!
A: You've managed to stumble into the Enlargement or Reduction reaction. The way to change back is documented in "Peculiar Predicament". You can follow this link to find the puzzle solution and get back to your normal size.
If you need to do it NOW, your size is controlled by Pehkui in 1.20.1 and the minecraft:scale
and minecraft:step_height
attributes in 1.21, so you can change those manually with cheats to return to normal. If you don't like this mechanic, you can disable the relevant reactions in the server config (or, on 1.20.1, remove Pehkui).
Q: What's the black stuff in the Crucible, and where did it come from?
A: That's Curse! It comes from Soul Sand, Rotten Flesh, and killing undead near the Crucible. If it shows up unexpectedly often, an Iron Symbol might be a good investment...
Q: Then how do I get Soul power?!
A: Prismarine and Sculk are prime sources.
Q: I'm playing UniversIO, how do I do anything?
A: UniversIO added many of the elements from Alchemistry as Power Sources, and then didn't document which were which. Nitrogen will give you Mind; from there, you can make Litmus Paper to figure out the rest, or check their discord for information.
Q: How can I ensure my worlds all follow the same alchemy rules?
A: Check the server configs! If you set a seed there and disable acquiring the world seed, you can have every world have the same exact rules. If for example you want your creative testing world to work exactly the same as your survival world, this would be how. You can even set a defaultconfig
to ensure all worlds you make work the same way, if that's what you want.
Q: I'm crashing, or a recipe/reaction seems fully impossible in my world!
A: Oh no! Please submit an issue here, I'll check and let you know as soon as I've resolved the matter.
Q: I'm in 1.18.2, and my mod looks different to what's in this wiki!
A: That's correct. 1.18.2 was only ever supported as a 1.19.2 backport. I'll still fix crashing issues, but otherwise that version is not being supported.
Q: I'm in 1.19.2, why don't I have all the new stuff?
A: I don't play on version 1.19.2 anymore, and there were some large changes in the codebase between then and now, so that version is also on 'critical issues only' support. I'm one person, and I can't maintain too many distinct versions at once. If you're a mod developer and want to help improve, that or any version, reach out to me or send a Pull Request.
Q: Can I add my own Powers/Reactions for my modpack?
A: Yes! (But only if you install KubeJS).
Starting in version 9 (on both 1.20.1 and 1.21), there is KubeJS integration that allows for modpack makers to add new Powers, Reactions, and Special Cases (unique things that happen when an item is dissolved or the crucible is emptied) using KubeJS scripting.
For more information, see KUBEJS.md or 1.20.1 KUBEJS.md. These files are very similar, but 1.20.1 has a different power registry.
Q: I want to make an addon mod, where's your Maven?
A: At the time of writing, I don't use a Maven or expose a code-level API, so if you're serious about this please contact me directly! I would love to help get you started. Until then, I probably won't host my artifacts anywhere but CurseForge and Modrinth. You can use CurseMaven or the Modrinth equivalent if you really want to.
Q: I want to talk to you specifically about something!
A: Sure! My Discord is hyperlynx, so send me a message there and I'll help you with anything about the mod when I have time.