GenericMessage - funovus/editor-wiki GitHub Wiki
Table of Contents
- [Data\Generic Message](#datageneric-message)
* [ActorResource](#actorresource)
* [UnitActor.SelectionScale](#unitactorselectionscale)
* [InitialScale](#initialscale)
* [SpriteOptions](#spriteoptions)
* [UnitBattleData](#unitbattledata)
* [EffectOffset](#effectoffset)
* [SearchFilter.SearchFilterSort](#searchfiltersearchfiltersort)
* [MorphParameters](#morphparameters)
* [AreaSearchType](#areasearchtype)
* [SearchFilter](#searchfilter)
* [ValidatorExpressions.RangeInt](#validatorexpressionsrangeint)
* [ValidatorExpressions.RangeDouble](#validatorexpressionsrangedouble)
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Data\Generic Message {dataGeneric-Message}
Set actor with sprite asset not billboard facing camera, default sprite will keep facing camera
Set actor with sprite asset anchor to center, default will be bottom of the sprite
If checked, flips the sprite horizontally.
If checked, flips the sprite vertically.
Sets the sprite's rendering priority. Values greater than 50 will render above 3D models.
The unit will search for enemies to attack within this radius.
The unit will search for enemies to engage within this radius.
The unit will leash if it leaves this radius.
Used for generic controllable unit. If target is outside of the range, the unit will stop chasing and go back
Time in seconds for weapons to be forced to rescan targets.
EnumType: SearchFilter.FilterSortMethod
The method used to sort potential targets.
EnumType: SearchFilter.FilterSortOrder
The order in which potential targets are sorted for priority.
If unchecked, new unit will retain the same health percentage as before the morph.
If unchecked, new unit will retain the same mana percentage as before the morph.
SelectableType: AreaSearchType.Area Search Type
MessageType: SearchFilterSort
Potential targets are sorted based on these parameters.
MessageType: SearchFilterSort
If a pair of targets have the same priority value due to Primary Sort Keys, this sort key is then used to determine which unit to target.
EnumType: SearchFilter.Flag
Targets owned by the player that created the search will match the filter.
EnumType: SearchFilter.Flag
Targets owned by an ally of the player that created the search will match the filter.
EnumType: SearchFilter.Flag
Targets owned by an enemy of the player that created the search will match the filter.
EnumType: SearchFilter.Flag
Targets that are neutral to the player that created the search will match the filter.
EnumType: SearchFilter.Flag
Targets that use the "Unit" category will match the filter.
EnumType: SearchFilter.Flag
Targets that use the "Missile" category will match the filter.
EnumType: SearchFilter.Flag
Targets that use the "Structure" category will match the filter.
EnumType: SearchFilter.Flag
Targets that use air unit collision will match the filter.
EnumType: SearchFilter.Flag
Targets that use ground unit collision will match the filter.
EnumType: SearchFilter.Flag
Targets with a behavior that uses the stealth flag will match the filter.
EnumType: SearchFilter.Flag
Targets with the invulnerable flag will match the filter.
EnumType: SearchFilter.Flag
Targets that are currently alive will match the filter.