Data Effect Launch Missile - funovus/editor-wiki GitHub Wiki
Table of Contents
- [Data\Effect\Launch Missile](#dataeffectlaunch-missile)
* [Target Type](#target-type)
* [Missile Unit](#missile-unit)
* [Missile Death Type](#missile-death-type)
* [Start Effect](#start-effect)
* [Impact Effect](#impact-effect)
* [Launch Location](#launch-location)
* [Impact Location](#impact-location)
* [Offset Start](#offset-start)
* [Offset End](#offset-end)
* [Launch Offset](#launch-offset)
* [Impact Offset](#impact-offset)
* [Use Missile Height At Destination](#use-missile-height-at-destination)
* [Missile Effect](#missile-effect)
* [Mover](#mover)
* [Area Search Effect](#area-search-effect)
* [Arrive On Search Hit](#arrive-on-search-hit)
* [Dynamic Search Area](#dynamic-search-area)
* [Unique Targets Only](#unique-targets-only)
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Launches a missile unit at a target unit or location.
Determines the target type for the effect.
The type of Unit used as a missile. If set to None, the unit specified in launch location will be used (typically caster or target, useful to create knockback effects).
Determines what happens to the missile unit on impact.
- IMPACT:The missile unit will be removed on impact.
- NONE:The missile unit will persist after impact (useful for knockback effects).
The effect created when the missile is launched.
The effect created when the missile impacts its target.
Where the missile will be launched from.
Where the missile will impact.
Offset start & end together determines the "facing" of this effect. This facing will be used to interpret offsets and also will be used as the initial facing of the created missile unit. If offset start & end are both set to non-none values and the specified locations don't overlap, the effect will face from start to end. If offset start & end are both specified but are overlapping, and the offset start is an unit (e.g., caster unit), the facing of that unit will be used. If offset start & end are not specified, or specified but cannot determine the facing using the above rules, the facing will be determined by launch & impact location instead using the same rules as above.
Used in combination with Offset Start to determine the facing of this effect. If both are set to a unit, the effect will use that unit's facing.
MessageType: EffectOffset
The offset coordinates for the missile's launch location. Offsets are relative to the effect's facing.
MessageType: EffectOffset
The offset coordinates for the missile's impact location. Offsets are relative to the effect's facing.
When checked, the missile unit's height will be considered when when calculating the impact location.
The effect applied to the missile when it's created.
The mover that determines how the missile will travel.
Tie a Search effect to a missile unit, which will apply every update
This flag specifies if the Missile counts as "HitTarget" (reached it's destination) if the missile "Search Effect" finds a target.
If set, if the search effect is a rectangular search, the length will automatically extend to make sure there are no gaps in the search radiuses, based on the speed of the projectile.
If set, this search effect will only impact a target once per source. E.g., enabling this would prevent a target from being hit multiple times from different instances of a search effect originating from a single missile.