Data Effect Force - funovus/editor-wiki GitHub Wiki
Table of Contents
- [Data\Effect\Force](#dataeffectforce)
* [Force Type](#force-type)
* [Location](#location)
* [Offset Start](#offset-start)
* [Offset End](#offset-end)
* [World Facing](#world-facing)
* [Facing Adjustment](#facing-adjustment)
* [Search Area](#search-area)
* [Search Filter](#search-filter)
* [Duration](#duration)
* [Duration Expressions](#duration-expressions)
* [Speed](#speed)
* [Speed Expressions](#speed-expressions)
* [Validators](#validators)
* [Debug Draw](#debug-draw)
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Applies a force to units in a target area.
SelectableType: EffectForce.Force Type
Determines where the force effect is created. - If unit, the force effect will move along with the unit. If the associated unit is removed, the force effect will stay at its last position. - If location, the force effect will be created at that location. - If unit or location, unit will be selected first if available and if not location will be used.
Used in combination with Offset End to determine the facing of this effect. If start & end is the same unit, the facing of that unit is used; if start & end is at the same point, facing of the source unit is used as a fallback and if source is not an unit, facing of the caster unit is used.
Used in combination with Offset Start to determine the facing of this effect.
When checked, the effect will ignore Offset Start/End and instead use world grid facing.
Offset in degrees added (clockwise) to the effect's facing.
MessageType: AreaSearchType
The target area that will be affected by the force.
MessageType: SearchFilter
Parameters for which units are affected by the force.
How long the effect lasts in seconds.
Any expressions here will be evaluated and added to the duration when the force effect is created.
The distance to travel per second for units affected by the force.
Any expressions here will be evaluated and added to the speed when the force effect is created.
If set, only targets pass these validators will be affected by the force.
When checked, shows the area of this force effect in-game.