Data Effect Area Search - funovus/editor-wiki GitHub Wiki
Table of Contents
- [Data\Effect\Area Search](#dataeffectarea-search)
* [Debug Draw](#debug-draw)
* [Distance Check Mode](#distance-check-mode)
* [Distance Extend Mode](#distance-extend-mode)
* [Area Search Type](#area-search-type)
* [Max Unit Count](#max-unit-count)
* [Caster](#caster)
* [Source](#source)
* [Target](#target)
* [Filter](#filter)
* [Validators](#validators)
* [Required Tag Names](#required-tag-names)
* [Excluded Tag Names](#excluded-tag-names)
* [Effect](#effect)
* [Missing Effect](#missing-effect)
* [Location](#location)
* [Use Source Facing](#use-source-facing)
* [Facing Adjustment](#facing-adjustment)
* [Offset Start](#offset-start)
* [Offset End](#offset-end)
* [Offset](#offset)
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Searches an area and applies effects to found targets.
When checked, shows the area of this search effect in-game.
EnumType: DistanceCheckModes
Determines whether to consider unit radius or center point when finding targets.
EnumType: DistanceExtendModes
Determines whether to extend the search radius by the source unit's radius.
MessageType: AreaSearchType
Determines whether to search in a circle, arc, rectangle, or the source unit's children units.
The maximum number of units that will be found by the search.
EnumType: EffectAreaSearch.IncludeFlags
Whether to automatically include or exclude the effect caster.
EnumType: EffectAreaSearch.IncludeFlags
Whether to automatically include or exclude the effect source.
EnumType: EffectAreaSearch.IncludeFlags
Whether to automatically include or exclude the effect target.
MessageType: SearchFilter
Parameters for which targets are valid for the search.
Targets must pass these validators to be considered valid targets.
See: Data/Validator.
If set, units must have these tags to be considered valid targets.
If set, units with these tags will be excluded from the search.
The effect created on targets found by the search.
This effect is created if the number of targets found is less than the Max Unit Count (if set). This effect is created for each missing target. Ex: if the Max Unit Count is 3 but only 1 target is found, then the Effect will executed once on the target and the Missing Effect will be executed twice at the search location.
Where the search is created.
If checked, the search's facing will be set to the source unit's facing (before facing adjustment is applied).
The angle to offset the search's facing by.
Used in combination with Offset End to determine the facing of this effect. If both are set to a unit, the effect will use that unit's facing.
Used in combination with Offset Start to determine the facing of this effect. If both are set to a unit, the effect will use that unit's facing.
MessageType: EffectOffset
The offset coordinates for this effect.