Enemy Types (Taxa) - dredmor-com/dungeons-of-dredmor GitHub Wiki

Taxa is the notation of an enemy's "species" within the game system, for spell and skill-related purposes. The current taxa include both "conventional" or common monsters, special taxa for some entities and customs.

  1. Conventional Taxa
  2. Unconventional Taxa
  3. Custom Taxa
  4. See Also

Conventional Taxa

Taxa Example Monster Notes
Animal Diggle
The humble Diggle
Vampires drain blood from animals, Big Game Hunters butcher and gain extra XP from animals, Vegans get debuffs from killing animals, and animals are friendly towards Vegans.
Vegetable Pumpkinn
A fearsome Pumpkinn
Vegans get food and extra XP from killing vegetables.
Construct Unfriendly AI
An Unfriendly AI
Clockwork Knights get metal salvage from killing Constructs.
Other Blobby
A slimy Blobby
Rogue Scientists get Alchemical Ooze from killing Others. Vampires drain blood from Others (poorly).
Demon Swarmy
The fiendish Swarmy
Demonologists have several minor advantages when fighting demons. Vampires drain blood from Demons (poorly).
Undead Zomby
A fancy Zomby
Thus far, no core content interacts interestingly with Undead.

Unconventional Taxa

Taxa Notes
Diggle Prince This taxa is used on Vlad Digula.
Gas Canister This taxa is used on Gas Canister, and is used to target the canister in the Gas Canister Set.

Custom Taxa

For modding purposes, you may create your own taxa, and they work as you'd expect: If you assign a taxa to a mod-created creature and then use that taxa in mod-created spells, the spells will only affect that creature.

The player and inanimate targets such as destructible walls match ALL Taxa, so you cannot use Taxa to prevent a spell from affecting the player.

See Also:

List of Monsters by Damage

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