Death Knight Blood - doombubbles/DoombubblesTweaks GitHub Wiki

Blood Death Knight Class Icon

Blood is one of the Subclasses of Death Knight that focuses on spending BloodRune Blood Runes to sustain itself with healing and shielding while dealing Force Damage Force damage to enemies.

"You are a dark guardian who manipulates and corrupts life energy to sustain yourself in the face of an enemy onslaught."

Subclass Features

This subclass obtains all the features from its base class, Death Knight, in addition to its unique features outlined below.

Level 3

Runes: 2 BloodRune Blood, 1 FrostRune Frost, 1 UnholyRune Unholy

Known Rune Spells

New Rune Spells

Level 4

PassiveFeature_DeathKnight_BloodShield.png

Blood Shield

While you have temporary hit points, all Bludgeoning DamageBludgeoning, Piercing DamagePiercing and Slashing DamageSlashing damage you take is reduced by your Proficiency Bonus.%!(EXTRA string=1)

This bonus increases to 2 at Level 8 and to 3 at Level 12.

Level 5

Runes: 3 BloodRune Blood, 1 FrostRune Frost, 1 UnholyRune Unholy

New Rune Spells

Level 6

Action_DeathKnight_DeathStrike.png

Dark Succor

Whenever you kill an enemy, your next Action_DeathKnight_DeathStrike.pngDeath Strike does not consume a Blood Rune.

Level 7

Runes: 4 BloodRune Blood, 2 FrostRune Frost, 2 UnholyRune Unholy

Level 9

Runes: 5 BloodRune Blood, 2 FrostRune Frost, 2 UnholyRune Unholy

New Rune Spells

Level 10

Action_DeathKnight_DeathAndDecay.png

Crimson Scourge

Action_DeathKnight_DeathStrike.pngDark Succor also makes your next Action_DeathKnight_DeathAndDecay.pngDeath and Decay consume no Runes, or your next Action_DeathKnight_DeathAndDecay.pngDeath and Decay Recast consume no resources.

Level 11

Runes: 6 BloodRune Blood, 2 FrostRune Frost, 2 UnholyRune Unholy

New Rune Spells

PassiveFeature_DeathKnight_EmpowerRuneWeapon2.png

Rune Mastery

You gain power that rivals even that of the Lich that turned you. Choose one of the following Passive Features.

PassiveFeature_DeathKnight_EmpowerRuneWeapon_Blood.png

Empower Rune Weapon

When attacking with a Action_DeathKnight_Runeforging.pngRuneforged weapon, you deal an additional 1d8 Force DamageForce damage.

Status_DeathKnight_BoneShield.png

Carnage

While you have temporary hit points, you can cast Rune spells as a ActionPointBonus Action.

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