BugCrack - djphazer/O_C-Phazerville GitHub Wiki

Screenshot 2024-06-13 14-24-10

Bug Crack is a hi-fi replacement for BootsNCat. It has a nice and boomy kick, as well as a versatile snare/percussion channel. The snare is inspired by the FM drum voice in Peaks, by Mutable Instruments, and can blend between a sine wave oscillator and noise source.

Hear it in action: https://youtu.be/ToZaxJ_7NpM

I/O

1/3 2/4
TRIG Kick drum trigger Snare drum trigger
CV INs Kick drum modulation (assignable) Snare drum modulation (assignable)
OUTs Kick drum Snare drum

UI Parameters

  • Kick tone (frequency)
  • Kick decay
  • Kick punch
  • Kick drop
  • CV1 (Kick) assignment (attenuation, tone, decay, FM, drop)
  • Snare tone (frequency)
  • Snare decay
  • Snare snap
  • Snare blend
  • CV2 (Snare) assignment (attenuation, tone, decay, FM, blend)

Frequency (ton) - Kick and Snare The base frequency of the drum. Kick has a range of 30-60Hz, snare has a range of 100-700Hz.

Decay (dec) - Kick and Snare The time in takes for the sounds to fade out. On the snare, this parameter also affects the Snap time.

Punch (FM) - Kick Punch causes a quick pitch drop at the beginning of the sound that's common in kick drums. Punch controls how high up the pitch drop starts from.

Drop (dro) - Kick Drop controls the time it takes to get from the Punch value to the Frequency value.

Snap (FM) - Snare Snap is equivalent to the Punch parameter. It causes a pitch drop at the beginning of the sound, at the higher frequencies of the snare range it can create a nice snapping sound.

Blend (bln) - Snare Blend between the oscillator and noise.

CV Assignment In addition to all of the parameters above, the CV inputs can also be assigned to attenuation (atn). A positive voltage increases the attenuation, meaning it gets more quiet. This is opposite to what a "volume" parameter would do, but is required due to constraints of the o_C.

Credits

Written by benirose & herrkami, with mods by djphazer. Adapted from BugCrack