Turn Zero - dcs-liberation/dcs_liberation GitHub Wiki

THE PART BELOW REQUIRES A REWORK FOR 5.x

In DCS Liberation you may take control of planning decisions regarding the course of the ongoing war.

This is a turn based simulation. Each turn, DCS Liberation will generate a DCS World mission for you to fly. Note that, in general, only the events that occur while the mission is running will have any effect. There are exceptions to this rule such as ferry flights and airfield repairs, but missions will only be completed if they are completed while the game is running. DCS Liberation does not simulate combat if the player quits the mission before it completes.

Recruitment:

Note: These actions can be automated. See the Auto purchase options guide for more information.

On the map, click on an airbase (or right click and select "Open base menu") to open the base management menu. For the full demonstration, choose an airbase that is connected to the active front line.

Aircraft recruitment

In Airfield Command tab, click on the "+" button to order new aircraft:

Purchased aircraft will arrive at the airfield next turn. Orders can be canceled and aircraft can be sold using the "-" button. Sales are immediate and cannot be canceled, so be careful to not sell aircraft you need for the turn.

Purchases are limited by your available budget and by the amount of parking available next turn. Current aircraft, ordered aircraft, and aircraft transferring in or out of the airbase this turn contribute to the next turn's parking limits.

You will need to buy aircraft for your entire faction, not just your own aircraft. Ensure that you purchase aircraft capable of performing the missions you will plan next turn like BARCAPs, CAS, and DEAD. See the Mission planning guide for more information on mission types.

Ground unit recruitment

In the Ground Forces HQ menu you can recruit ground forces that will fight on the front line.

Ground units are very important, since they will fight on the front line to progress toward the nearby enemy bases and defend your airbase against enemy attacks. Do not underestimate this part of the conflict!

Ending the turn

The units you bought will not be delivered until next turn. Spend your remaining budget and click the pass turn button to continue to the first turn.