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These spell effects require a specific target in either alive or dead state (for creatures).
Field | Type | Null | Key | Default | Extra |
entry | int(6) unsigned | NO | PRI | ||
type | int(8) unsigned | NO | PRI | 0 | |
targetEntry | int(11) unsigned | NO | PRI | 0 |
The item ID. See Items.dbc
One of these type are available
- 0 = Gameobject
- 1 = Creature
- 2 = Creature who must be dead (killed by Player or Npc)
NOTE: A creature corpse and a creature that looks dead are two different things. One is actually dead and the other is just using an emote to appear dead.
Can be: creature_template.entry or gameobject_template.entry depending on the choosen type.
This specified entry will be automatically targeted if it is near the player using the item.