Credits - chocmake/MGSV-Custom-Texture-Path-Hex-Replacer GitHub Wiki
Special thanks to the following users for contributing to elements that made up this guide.
- BobDoleOwndU for the original custom path research and concept, in addition to being a wellspring of encyclopedic knowledge on MGSV modding. Also provided the location to the model file of the supply box which was used in this guide.
- caplag for a variety of tips about FTEX/PFTXS. Was via one of cap's mods that I first encountered the technique and was inspired to automate the hex editing part of the process.
- tinmantex for creating a custom debug camera menu script that allowed for in-vehicle freecam, a first for Infinite Heaven, used for the SnakeBite section graphic. Just amazing.
- glecas for providing a blank FMDL, allowing the creation of the necessary model swap in order to complete the Credits graphic above.
- 50PercentJoe for indirectly giving me the motivation to complete a guide to explain this method.
Resources
- Modder's Heaven Discord. MGSV modding discussion. Good vibes and a helpful community. Drop in for any MGSV modding questions or just some casual chat.
- Nexus Mods MGSV: TPP section. The main page for most released mods.
- MGSV Modding Wiki. Technical details about the various game files, updated as new info comes to light. Maintained by the R&D researchers from the Discord.
- /r/ModderGearSolid. Subreddit of mod news and advice.
- FMDL Studio. A feature-rich, Unity-based Fox Engine model editor, based on reversed-engineered research from the MGSV modding community. Can automatically detect and change texture paths from FMDL model files.