Credits - chocmake/MGSV-Custom-Texture-Path-Hex-Replacer GitHub Wiki

credits


Special thanks to the following users for contributing to elements that made up this guide.

  • BobDoleOwndU for the original custom path research and concept, in addition to being a wellspring of encyclopedic knowledge on MGSV modding. Also provided the location to the model file of the supply box which was used in this guide.
  • caplag for a variety of tips about FTEX/PFTXS. Was via one of cap's mods that I first encountered the technique and was inspired to automate the hex editing part of the process.
  • tinmantex for creating a custom debug camera menu script that allowed for in-vehicle freecam, a first for Infinite Heaven, used for the SnakeBite section graphic. Just amazing.
  • glecas for providing a blank FMDL, allowing the creation of the necessary model swap in order to complete the Credits graphic above.
  • 50PercentJoe for indirectly giving me the motivation to complete a guide to explain this method.

Resources

  • Modder's Heaven Discord. MGSV modding discussion. Good vibes and a helpful community. Drop in for any MGSV modding questions or just some casual chat.
  • Nexus Mods MGSV: TPP section. The main page for most released mods.
  • MGSV Modding Wiki. Technical details about the various game files, updated as new info comes to light. Maintained by the R&D researchers from the Discord.
  • /r/ModderGearSolid. Subreddit of mod news and advice.
  • FMDL Studio. A feature-rich, Unity-based Fox Engine model editor, based on reversed-engineered research from the MGSV modding community. Can automatically detect and change texture paths from FMDL model files.