Goblins - cavesandcreatures/the-goblins-of-whismywood GitHub Wiki

STR 8, DEX 14, CON 10, INT 10, WIS 8, CHA 8

AC 10, HP 7, SPD 30

Skills and Senses

Stealth +6

Darkvision 60 ft.

Passive Perception 9

Nimble Escape: a goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins should always outnumber the players. This hard loop should be comically enforced-- not dragged out ad-nauseam-- to make it clear to the players that killing all the goblins is not a viable option. Any scenario which results in the players attempting to do so should end with them getting locked up, or brought before Goblin Court.

Goblins talk in a cockney accent, just like in BG3.